弹道术

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辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
弹道术
Basic Ballistics.png 初级弹道术: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics.png 中级弹道术: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics.png 高级弹道术: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is a secondary skill, that gives the player manual control over the catapult in a siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.

It is interesting that Ballistics secondary skill does not buff Ballista. The latter works better via Artillery.

Level None Basic Adv. Expert
Shots 1 1 2 2
Chance to hit Keep (before all walls destroyed) 5% 7% 7% 10%
Chance to hit Arrow Towers (before all walls destroyed) 10% 15% 15% 20%
Chance to hit Drawbridge (before all walls destroyed) 25% 30% 30% 40%
Chance to hit intended wall 50% 60% 60% 75%
Chance for no damage 10% 0% 0% 0%
Chance for 1 damage 60% 50% 50% 0%
Chance for 2 damage 30% 50% 50% 100%

Heroes with Ballistics (basic) as a starting skill:

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   8 (highest)
Town portrait Castle small.gif 城堡  牧师   4 (lowest) Shadow of Death
Town portrait Rampart small.gif 堡垒  巡逻兵   4 (lowest) Shadow of Death
Town portrait Rampart small.gif 堡垒  德鲁伊   4 (lowest) Shadow of Death
Town portrait Tower small.gif 塔楼  炼金术士   6
Town portrait Tower small.gif 塔楼  术士   4 (lowest) Shadow of Death
Town portrait Inferno small.gif 地狱  魔鬼   7
Town portrait Inferno small.gif 地狱  异教徒   6
Town portrait Necropolis small.gif 墓园  死亡骑士   7
Town portrait Necropolis small.gif 墓园  巫师   5
Town portrait Dungeon small.gif 地下城  地下领主   7
Town portrait Dungeon small.gif 地下城  妖术师   6
Town portrait Stronghold small.gif 据点  野蛮人   8 (highest)
Town portrait Stronghold small.gif 据点  战斗法师   6
Town portrait Fortress small.gif 要塞  驯兽师   7
Town portrait Fortress small.gif 要塞  女巫   8 (highest)
Town portrait Conflux small.gif 元素城  位面行者   8 (highest)
Town portrait Conflux small.gif 元素城  元素使   4 (lowest) Shadow of Death
Town portrait Cove small.gif 港口  船长   5
Town portrait Cove small.gif 港口  领航员   2 (lowest) Horn of the Abyss

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

Ballistics is not something essential to everyone, but it's really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the drawbridge on an early stage of the battle, and the enemy's defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses.

Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have Artillery).

Recommended for: Heroes with walker-heavy armies

While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).


See also: