辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
智慧术
Basic Wisdom.png 初级智慧术: allows your hero to learn third level spells.
Advanced Wisdom.png 中级智慧术: allows your hero to learn fourth level spells.
Expert Wisdom.png 高级智慧术: allows your hero to learn fifth level spells.

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.

Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA Horn of the Abyss numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.

Heroes with basic Wisdom as a starting skill:

Additionally, the following heroes also start with basic wisdom:

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   3
Town portrait Castle small.gif 城堡  牧师   7
Town portrait Rampart small.gif 堡垒  巡逻兵   3
Town portrait Rampart small.gif 堡垒  德鲁伊   8
Town portrait Tower small.gif 塔楼  炼金术士   6
Town portrait Tower small.gif 塔楼  术士  10 (highest)
Town portrait Inferno small.gif 地狱  魔鬼   4
Town portrait Inferno small.gif 地狱  异教徒   8
Town portrait Necropolis small.gif 墓园  死亡骑士   6
Town portrait Necropolis small.gif 墓园  巫师   8
Town portrait Dungeon small.gif 地下城  地下领主   3
Town portrait Dungeon small.gif 地下城  妖术师  10 (highest)
Town portrait Stronghold small.gif 据点  野蛮人   2 (lowest) Shadow of Death
Town portrait Stronghold small.gif 据点  战斗法师   6
Town portrait Fortress small.gif 要塞  驯兽师   2 (lowest) Shadow of Death
Town portrait Fortress small.gif 要塞  女巫   8
Town portrait Conflux small.gif 元素城  位面行者   2 (lowest) Shadow of Death
Town portrait Conflux small.gif 元素城  元素使   8
Town portrait Cove small.gif 港口  船长   1 (lowest) Horn of the Abyss
Town portrait Cove small.gif 港口  领航员   8

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in 深渊号角 Horn of the Abyss).

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game.

Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).

Things that ruin Wisdom


See also: