阵营

(重定向自Evil
For creatures that cannot be hired in a town, see neutral creatures.

Alignment is a characteristic of a town type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral.

正义城镇:
邪恶城镇:
中立城镇:

Neutral creatures have no alignment, they do not count as troops from a neutral town, so they do not get the luck buff from Clover Fields, or morale buff from Angelic Alliance.

Altar of Sacrifice.gif

Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In 埃拉西亚的光复 the only thing alignment affects is Altar of Sacrifice, which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing.

死亡阴影 Shadow of Death expansion introduced magical terrains Clover Field, Holy Ground and Evil Fog, which affect luck or morale of the creatures of certain alignment.

城镇阵营

Town alignments in the army: 1 2 3 4 5-7
士气修正: +1 0 -1 -2 -3
  • In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and Neutral creatures count as their own town.
  • Angelic Alliance allows a hero to have creatures from good and neutral towns with morale bonus +1, as if they were from one town (thus neglecting morale penalty). Conflux creatures are not affected, but in 深渊号角  Horn of the Abyss Conflux units who are not immune to morale receive the bonus, and so do Cove creatures. If an evil alignment creature appears in the army of a hero who has Angelic Alliance, units from good and neutral towns are still considered to be one faction.