本土地形

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Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomad's sandwalking is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect Quicksand and Land Mines. Neutral creatures do not have a native terrain.

Town Native Terrains
Town portrait Castle small.gif 城堡 Grass Grass
Town portrait Rampart small.gif 堡垒 Grass Grass
Town portrait Tower small.gif 塔楼 Snow Snow
Town portrait Inferno small.gif 地狱 Lava Lava
Town portrait Dungeon small.gif 地下城 Subterranean Subterranean
Town portrait Necropolis small.gif 墓园 Dirt Dirt
Town portrait Stronghold small.gif 据点 Rough Rough
Town portrait Fortress small.gif 要塞 Swamp Swamp
Town portrait Conflux small.gif 元素城 Armageddon's Blade Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Town portrait Cove small.gif 港口 Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).

Horn of the Abyss Cove's Grail building Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.