Manual description
Gelu is the youngest individual to ever graduate from the Forest Guard. He must pass one final test and then he will enter service under Lord Falorel: assemble the pieces to the Elixir of Life so the Deyjan lords can't destroy the precious combination artifact.
Backstory
Gelu has spent many months training to become a member of Erathia's elite Forest Guard. For his final test, he is tasked to assemble an artifact known as the Elixir of Life. He must find the artifact's four components to keep it out of the hands of the Necromancers.
Quest/Objective
Create the combination artifact Elixir of Life by finding its three components, the Ring of Vitality, the Ring of Life and the Vial of Lifeblood.
Maps
Name | Size | Bonus options | Sides | Victory condition | Loss condition |
---|---|---|---|---|---|
Graduation Exercise | S+ | Spyglass; 15 Grand Elves; 10 Sharpshooters | Green (player), Red (enemy) | Defeat all enemies | Lose a hero |
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario. | |||||
Cutthroats | M | 10 Rogues; 2000 gold; Equestrian's Gloves | Green (player), Red, Tan (enemies) | Acquire an artifact | Lose a hero |
Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario. | |||||
Valley of the Dragon Lords | M | 1 Green Dragon; Boots of Speed; 3000 gold | Green (player), Orange (enemy) | Acquire an artifact | Lose a hero |
This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario. | |||||
A Thief in the Night | M | 3000 gold; 20 Rogues; 10 Sharpshooters | Green (player), Red (enemy) | Acquire an artifact | Lose a hero |
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign. |
Heroes
Gelu the Ranger, speciality Sharpshooters.
Strategy
Make best use of Gelu's speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a huge difference.
Bugs
Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level Mage Guild nor overpowered, campaign-breaking spells (namely Dimension door and Fly) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an Intelligence-based Magic secondary hero with Air Magic and Earth Magic (e.g. Caitlin, which also gives a great starting bonus to Gold). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).