Name |
Size |
Bonus options |
Sides |
Victory condition |
Loss condition
|
Steadwick's Liberation
|
L+ |
10000 gold; 2 Archangels to Castle; 2 Titans to Tower |
Red (player), Tan (enemy) |
Capture a town |
Lose all your towns and heroes
|
To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.
|
|
Deal with the Devil
|
M |
Protection from Fire spell scroll; Ice Bolt spell scroll; Precision spell scroll |
Red (player), Tan (enemy) |
Capture a town |
Lose all your towns and heroes
|
To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
|
|
Neutral Affairs
|
M |
Expert Logistics; Shield of the Dwarven Lords; Centaur's Axe |
Red (player), Blue, Purple (enemies) |
Defeat all enemies |
Lose all your towns and heroes
|
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
|
|
Tunnels and Troglodytes
|
L+ |
Expert Navigation; Mage Guild 1 at 3 starting towns; Mage Guild 3 at Castle |
Red (player), Orange (enemy) |
Defeat all enemies |
Lose all your towns and heroes
|
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.
|