Elixir of Life (campaign)

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal with the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
H3x2 ELa.png

Manual description

Gelu is the youngest individual to ever graduate from the Forest Guard. He must pass one final test and then he will enter service under Lord Falorel: assemble the pieces to the Elixir of Life so the Deyjan lords can't destroy the precious combination artifact.

Backstory

Gelu has spent many months training to become a member of Erathia's elite Forest Guard. For his final test, he is tasked to assemble an artifact known as the Elixir of Life. He must find the artifact's four components to keep it out of the hands of the Necromancers.

Quest/Objective

Create the combination artifact Elixir of Life by finding its three components, the Ring of Vitality, the Ring of Life and the Vial of Lifeblood.

Maps

Name Size Bonus options Sides Victory condition Loss condition
Graduation Exercise S+ Spyglass; 15 Grand Elves; 10 Sharpshooters Green (player), Red (enemy) Defeat all enemies Lose a hero
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.
Cutthroats M 10 Rogues; 2000 gold; Equestrian's Gloves Green (player), Red, Tan (enemies) Acquire an artifact Lose a hero
Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.
Valley of the Dragon Lords M 1 Green Dragon; Boots of Speed; 3000 gold Green (player), Orange (enemy) Acquire an artifact Lose a hero
This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.
A Thief in the Night M 3000 gold; 20 Rogues; 10 Sharpshooters Green (player), Red (enemy) Acquire an artifact Lose a hero
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.

Heroes

Gelu the Ranger, speciality Sharpshooters.

Strategy

Make best use of Gelu's speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a huge difference.

Bugs

Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.

This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level Mage Guild nor overpowered, campaign-breaking spells (namely Dimension door and Fly) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an Intelligence-based Magic secondary hero with Air Magic and Earth Magic (e.g. Caitlin, which also gives a great starting bonus to Gold). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).