Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
统计
Cavalier
Creature Cavalier.gif
 单个费用 
Resource Gold 20x18.gif
1000

攻击力 15
防御力 15
杀伤力 15–25
生命值 100
速度 7
移动 陆地
体型 2
产量 2
AI价值 1946
 特殊技能:
Jousting bonus
Champion
Creature Champion.gif
 单个费用 
Resource Gold 20x18.gif
1200

攻击力 16
防御力 16
杀伤力 20–25
生命值 100
速度 9
移动 陆地
体型 2
产量 2
AI价值 2100
 特殊技能:
Jousting bonus
Training Grounds  Cavalier (adventure map).gifChampion (adventure map).gif

Cavaliers and Champions are the level 6 creatures of Castle. They are recruited from the Training Grounds.

"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual

Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.

Special ability

Moving before the attack will increase their damage by 5% for each hex. This ability has no cap, meaning the higher their Speed and traveled distance before attacking is, the higher their attack damage becomes. Obviously they don't benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all.

Heroes with a specialty

  • Tyris Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.

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See also: