方尖塔

(重定向自Puzzle

方尖塔

死亡阴影 Dirt Sand Grass Snow Swamp Rough Subterr. Lava
Green obelisk Black obelisk White obelisk Purple obelisk Dark blue obelisk Light blue obelisk Black obelisk Brown obelisk
深渊号角 Dirt Sand Grass Snow Swamp Rough Subterr. Lava Highlands Wasteland
Green obelisk Black obelisk White obelisk Purple obelisk Dark blue obelisk Light blue obelisk Red obelisk Brown obelisk Orange obelisk Dark green obelisk

Obelisk is an adventure map location, that can be visited by a hero to reveal a piece of the puzzle map. The puzzle map reveals the location of the Grail piece by piece. There are multiple different colors of Obelisks: green, light blue, dark blue, brown, purple, white, and black. Orange, red, and dark green were added in 深渊号角 Horn of the Abyss . Regardless of color, Obelisks function identically and reveal the same puzzle map. On randomly generated maps and in the map editor, the colors are tied to terrains.

If the creator of the map has placed obelisks in the map, but no Grail, a Grail location will be set randomly.

See also



藏宝图

Puzzle grid.gif
Puzzle-X SoD.gif
Grail marker
Puzzle-X HotA.gif
Grail marker (深渊号角)

There are 9 different puzzles (10 in HotA). The puzzle type depends on a starting town.

Fully opened puzzle map contains a colorless 19x17 piece of adventure map without any objects on it (roads, magical terrains and some decorative objects either). (If you are using a Dimension Door preview square to figure out the Grail location, note that its size is 19x18 tiles). The Grail marker can appear in any of 25 tiles of the central 5x5 square. If a puzzle map shows that the Grail was generated close to the border note that it must be placed at least 9 tiles from the edge so some rows or columns of the central square can be excluded from the search.

Puzzle X num.gif

In the schemes below this enumeration was used for the central 5x5 square.

深渊号角 Horn of the Abyss

In 深渊号角 the puzzle map shows magical terrains, the grail marker changed its appearance and was shifted one pixel left which changes pixel hunting conditions for some towns.

Castle

Puzzle map castle.gif Puzzle map castle num.gif
Puzzle tile Grail markers (№) Puzzle map castle 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map castle 5x5.gif
死亡阴影 probable grail locations
16 4
21 11, 16
28 15 (one white pixel, not in HotA)
30 1
35 2, 3
43 6, 12, 17, 18, 19, 21, 22, 23, 24
45 20, 25
46 5, 9, 10, 14, (15)
48 7, 8, 13

:

Rampart

Puzzle map rampart.gif Puzzle map rampart num.gif
Puzzle tile Grail markers (№) Puzzle map rampart 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map rampart 5x5.gif
死亡阴影 probable grail locations
25 1, 2
29 5
31 15 (not in HotA), 25 (two black pixels, not in HotA)
39 31
40 23
41 11, 12, 16, 17
43 4, 8, 9, 10, 13, 14, (15)
45 18, 22
46 3, 6, 7
48 19, 20, 24, (25)

:

Tower

Puzzle map tower.gif Puzzle map tower num.gif
Puzzle tile Grail markers (№) Puzzle X num.gif Puzzle map tower 5x5.gif
死亡阴影 probable grail locations
21 11, 16, 21
35 4
36 1, 6
41 5, 10
43 3, 8, 9, 13, 14, 15, 20
44 2, 7
45 19, 24, 25
46 12, 17, 18, 22, 23
48

:

Inferno

Puzzle map inferno.gif Puzzle map inferno num.gif
Puzzle tile Grail markers (№) Puzzle X num.gif Puzzle map inferno 5x5.gif
死亡阴影 probable grail locations
16 19, 20, 23, 24, 25
36 1, 6
40 5, 10, 15
41 11, 12, 16, 17, 21
43 2, 3, 4, 8, 9, 13, 14
45 22
45 18
47
48 7

:

Necropolis

Puzzle map necropolis.gif Puzzle map necropolis num.gif
Puzzle tile Grail markers (№) Puzzle map necropolis 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map necropolis 5x5.gif
死亡阴影 probable grail locations
11 1, 6 (one white pixel)
28 2, 3, 4, 7 (one white pixel, not in HotA), 8, 9
37 16, 21
43 5, 10, 14, 15, 20
44 (6), 11
45 17, 18, 22, 23, 24
46 19, 25
48 (7), 12, 13

:

Dungeon

Puzzle map dungeon.gif Puzzle map dungeon num.gif
Puzzle tile Grail markers (№) Puzzle map dungeon 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map dungeon 5x5.gif
死亡阴影 probable grail locations
23 22, 23
28 1, 6
34 10 (three gray pixels in HotA)
42 16, 21
43 8, (10), 13, 14, 15, 18, 19, 20, 24, 25
45 4, 5, 9
46 7 (one black pixel, more in HotA), 11, 12, 17
48 2, 3, (7)

:

Stronghold

Puzzle map stronghold.gif Puzzle map stronghold num.gif
Puzzle tile Grail markers (№) Puzzle map stronghold 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map stronghold 5x5.gif
死亡阴影 probable grail locations
27 23 (one white pixel, not in HotA), 24, 25
42 16, 17, 21, 22
43 6, 11, 12, 18, (23)
45 1, 2, 7
46 9, 10, 15, 20
47 4, 5
48 3, 8, 13, 14, 19

:

Fortress

Puzzle map fortress.gif Puzzle map fortress num.gif
Puzzle tile Grail markers (№) Puzzle map fortress 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle map fortress 5x5.gif
死亡阴影 probable grail locations
16 4, 5
18 1, 2, 6, (7 - one gray pixel in HotA) 11
19 16
21
24 21
26 3, 7, 8
43 14, 15, 19, 20, 24, 25
45 9, 10
46 12 (one black pixel, more in HotA), 17, 18, 22, 23
48 (12), 13

:

Conflux

Puzzle map conflux.gif Puzzle map conflux num.gif
Puzzle tile Grail markers (№) Puzzle X num.gif Puzzle map conflux 5x5.gif
死亡阴影 probable grail locations
35 1
39 3, 4, 5, 10, 15
40 6, 11, 16, 21
41 19, 20, 24, 25
42
43 14
44
45 17, 18, 22, 23
46 8, 9, 13
48 2, 7, 12

:

Cove Horn of the Abyss

Puzzle map cove.gif Puzzle map cove num.gif
Puzzle tile Grail markers (№) Puzzle map cove 5x5 HotA.gif
深渊号角 probable grail locations
Puzzle X num.gif
31 1, 2, 3
35 21
36 16
39 25
40 20
41 6, 11
42 22, 23, 24
43 7, 8, 12, 13, 17, 18
45 4, 5, 9, 10, 15
48 14, 19

:

Puzzle tiles opening sequence

There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain amount of obelisks is visited (horizontal numeration) depending on the total amount of obelisks on the map (vertical numeration).

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
2 18 48
3 11 27 48
4 7 18 31 48
5 6 13 23 34 48
6 5 11 18 27 37 48
7 4 9 15 22 30 38 48
8 3 8 13 19 25 32 39 48
9 3 7 11 16 21 27 33 40 48
10 3 6 10 14 19 24 29 35 41 48
11 2 5 9 13 17 21 26 31 36 42 48
12 2 5 8 12 15 19 23 28 32 37 42 48
13 2 5 7 11 14 17 21 25 29 33 38 43 48
14 2 4 7 10 13 16 19 23 26 30 34 39 43 48
15 2 4 6 9 12 15 18 20 24 28 31 35 39 43 48
16 2 4 6 9 11 14 17 20 23 26 29 33 36 40 44 48
17 1 4 6 8 10 13 16 18 22 24 27 30 33 37 40 44 48
18 1 3 5 8 10 12 15 17 20 22 25 28 31 34 37 41 44 48
19 1 3 5 7 9 12 14 16 19 21 24 26 29 32 35 38 41 44 48
20 1 3 5 7 9 11 13 15 18 20 22 25 28 30 33 36 39 41 44 48
21 1 3 5 7 8 10 13 15 17 19 21 24 26 29 31 34 36 39 42 45 48
22 1 3 5 6 8 10 13 14 16 18 20 22 25 27 29 32 34 37 39 42 45 48
23 1 3 4 6 8 10 11 13 15 17 19 21 24 26 28 30 33 35 37 40 42 45 48
24 1 3 4 6 8 9 11 13 15 17 19 21 23 25 27 29 31 33 36 38 40 43 45 48
25 1 2 4 6 7 9 11 12 14 16 18 20 22 24 26 28 30 32 34 36 38 41 43 45 48
26 1 2 4 5 7 9 10 12 14 15 17 19 21 23 25 26 28 30 32 34 37 39 41 43 45 48
27 1 2 4 5 7 8 10 12 13 15 17 18 20 22 24 25 27 29 31 33 35 37 39 41 43 45 48
28 1 2 4 5 7 8 10 11 13 14 16 18 19 21 23 24 26 28 30 32 34 36 37 39 41 43 45 48
29 1 2 4 5 6 8 9 11 12 14 15 17 19 20 22 24 25 27 29 31 32 34 36 38 40 42 44 46 48
30 1 2 3 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 28 30 31 33 35 36 38 40 42 44 46 48
31 1 2 3 5 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 29 30 32 33 35 37 39 40 42 44 46 48
32 1 2 3 5 6 7 9 10 11 13 14 16 17 19 20 22 23 25 26 28 29 31 32 34 36 37 39 41 42 44 46 48
33 1 2 3 5 6 7 8 10 11 12 14 15 17 18 19 21 22 24 25 27 28 30 31 33 34 36 38 39 41 43 44 46 48
34 1 2 3 4 6 7 8 10 11 12 13 15 16 18 19 20 22 23 25 26 27 29 30 32 33 35 36 38 40 41 43 44 46 48
35 1 2 3 4 6 7 8 9 11 12 13 14 16 17 18 20 21 23 24 25 27 28 30 31 32 34 35 37 38 40 41 43 44 46 48
36 1 2 3 4 5 7 8 9 10 12 13 14 15 17 18 19 21 22 23 25 26 27 29 30 32 33 34 36 37 39 40 42 43 45 46 48
37 1 2 3 4 5 7 8 9 10 11 13 14 15 16 18 19 20 21 23 24 25 27 28 29 31 32 33 35 36 38 39 40 42 43 45 46 48
38 1 2 3 4 5 6 8 9 10 11 12 14 15 16 17 18 20 21 22 24 25 26 27 29 30 31 33 34 35 37 38 39 41 42 43 45 46 48
39 1 2 3 4 5 6 7 9 10 11 12 13 15 16 17 18 19 21 22 23 24 25 27 28 29 31 32 33 34 36 37 38 40 41 42 43 45 46 48
40 1 2 3 4 5 6 7 8 10 11 12 13 14 15 17 18 19 20 21 23 24 25 26 27 29 30 31 32 34 35 36 37 39 40 41 42 44 45 46 48
41 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16 17 19 20 21 22 23 24 26 27 28 29 30 32 33 34 35 36 38 39 40 41 43 44 45 46 48
42 1 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 22 23 24 25 26 27 29 30 31 32 33 34 36 37 38 39 40 41 43 44 45 46 48
43 1 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 19 20 21 22 23 25 26 27 28 29 30 31 32 34 35 36 37 38 39 41 42 43 44 45 46 48
44 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 18 19 20 21 22 23 24 25 26 27 28 30 31 32 33 34 35 36 37 38 40 41 42 43 44 45 46 48
45 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 25 26 27 28 29 30 31 32 33 34 35 37 38 39 40 41 42 43 44 45 46 48
46 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 48
47 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 48