本土地形:修订间差异

(Pokewiz移动页面Native terrain本土地形
无编辑摘要
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain.
{{R|''' 本土地形'''|Native terrain}}是[[ 生物]] 所属城镇的[[ 地形]] 类型。它使本土地形上战斗的同城镇生物[[ 攻击力]] [[ 防御力]] [[ 速度]] 均增加'''1'''。
 
如果英雄携带的生物均为当前地形的本土生物,则英雄的移动不会受到[[ 地形影响|地形的影响]] 。如果携带了任意非本土生物,则英雄仍受到地形影响。
 
[[ 游牧民]] [[ 沙地行走]] 是一种具有自身机制的特殊能力,而不是常规的本土地形特性,只要英雄携带了游牧民,移动时就不会地形影响。
 
在己方本土地形上的生物能够察觉到[[ 流沙]] [[ 地雷]]
 
[[ 中立生物]] 没有本土地形。


{| class="wikitable"
{| class="wikitable"
! Town !! Native Terrains
! 城镇 !! 本土地形
|-
|-
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] 草地
|-
|-
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] 草地
|-
|-
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] 雪地
|-
|-
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] 熔岩
|-
|-
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] 地下洞穴
|-
|-
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] 泥地
|-
|-
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] 戈壁
|-
|-
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] 沼泽
|-
|-
| {{town|Conflux}}{{-}}{{withab}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
| {{town|Conflux}}{{-}}{{withab}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] 草地{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
|-
|-
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] 沼泽
|}
|}


Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).
攻城总是该城镇的本土地形上进行(例如:围攻地狱的城镇是在熔岩上进行的)。


{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.
{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.


[[Category: Features]]{{keywords}}
[[Category: Features]]{{keywords}}

2023年7月9日 (日) 01:38的版本

本土地形Native terrain生物所属城镇的地形类型。它使本土地形上战斗的同城镇生物攻击力防御力速度均增加1

如果英雄携带的生物均为当前地形的本土生物,则英雄的移动不会受到地形的影响。如果携带了任意非本土生物,则英雄仍受到地形影响。

游牧民沙地行走是一种具有自身机制的特殊能力,而不是常规的本土地形特性,只要英雄携带了游牧民,移动时就不会地形影响。

在己方本土地形上的生物能够察觉到流沙地雷

中立生物没有本土地形。

城镇 本土地形
Town portrait Castle small.gif 城堡 Grass 草地
Town portrait Rampart small.gif 堡垒 Grass 草地
Town portrait Tower small.gif 塔楼 Snow 雪地
Town portrait Inferno small.gif 地狱 Lava 熔岩
Town portrait Dungeon small.gif 地下城 Subterranean 地下洞穴
Town portrait Necropolis small.gif 墓园 Dirt 泥地
Town portrait Stronghold small.gif 据点 Rough 戈壁
Town portrait Fortress small.gif 要塞 Swamp 沼泽
Town portrait Conflux small.gif 元素城 Armageddon's Blade Grass 草地Armageddon's Blade Highlands Highlands Horn of the Abyss
Town portrait Cove small.gif 港口 Horn of the Abyss Swamp 沼泽

攻城总是该城镇的本土地形上进行(例如:围攻地狱的城镇是在熔岩上进行的)。

Horn of the Abyss Cove's Grail building Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.