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Enchanter | ||||||||||||||||||||
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特殊技能: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster • No Obstacle penalty |
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.
"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds..." AB manual
Spells
Enchanters automatically cast following spells:
Spell | Lvl | % | School | |||||
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1 | 17.9% | Air | |||||
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1 | 17.9% | Water | |||||
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1 | 11.9% | Earth | |||||
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1 | 11.9% | Water | |||||
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1 | 6.0% | Fire | |||||
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1 | 11.9% | Earth | |||||
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2 | 4.8% | Water | |||||
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3 | 11.9% | Air |
The spells are cast at the expert level every three rounds, lasting for three rounds.
Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Cure will be cast if only there is a stack with a non-full health. Bug: the spell relevance is calculated based on stats of the first stack only (fixed in 深渊号角) .
Despite the fact most of their spells are lvl 1, Enchanters cannot cast on Cursed ground magical terrain.
Appearance
Enchanters were added in 末日之刃 so there are no Enchanters or Enchanter's Hollows in 埃拉西亚的光复.
Heroes with a specialty
Dracon the Wizard can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.
玩家攻略
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See also: