Heroes Chronicles
� �� Conquest of the UnderworldË The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depths of the Underworld. But the Demons and Undead are the least of his worries when Tarnum faces his past crimes.�"� Map A Cerberus Gate.h3mç9 � �@+ô When the Ancestors sent Tarnum to protect Queen Allison as she embarked on a dangerous quest into the Underworld, he learned that the Ancestors had not forgotten his crimes. Was this his punishment? To save the soul of the man who killed him? � � ��� F �� b � Map B The Boatman.h3m‰l � � �I�*� Masquerading as a Knight turned out to be less difficult than Tarnum first thought. As he searched the first level for the elusive Boatman who could guide him deeper into the Underworld, Tarnum learned that the beliefs and practices of the Knights of Erathia have their roots in Barbarian culture. � €� � ��� � �� � � Map C Soul Searching.h3mQ‘ � � �N��� The torments of the Underworld are visited upon those who dwell there, which is why so many of its inhabitants are insane. After months in this dark land, Tarnum and his men began to succumb to the ghosts of their past, but none worse than the Immortal Hero. � €� � ��� � �� � � Map D Twisted Tunnels.h3mP3 � � ���à Finally, Tarnum learned the name of the enemy who kidnapped Rion Gryphonheart's soul from Paradise. However, this seemed a small victory next to finally facing his greatest crime and accepting his role as the Immortal Hero. � €� � ��� � �� �� Map E Deezelisk's Ambush.h3m“E � � �c%I� Every army that has entered the Underworld has been repelled, and Tarnum soon found out what kind of effect sleepless nights and the absence of the sun can have on troops. He watched the mental state of his troops crumble slowly, knowing all the while that if he didn't find a way to defeat the Underworld itself, he would lose. � €� � � ��� ��� � � Map F Hades.h3m‡ë � � ��$%� Few people who have met the Immortal Hero have known his real identity, and my ancestor was one of the first to learn his secret. It was difficult for Tarnum to stay focused on his goal when someone was digging into his dark past, but he continued his search for the Pendant of Second Sight. � €� � � ������ Map G Deezelisk's Realm.h3m˜8 � ���/� With his vision restored by the Pendant of Second Sight, Duke Deezelisk went out of his way to help Queen Allison rescue her father's soul. He gave her the use of his own troops in order to speed her progress, and offered up Jorm's life in thanks for her gift. She accepted, despite Tarnum's warnings. � €� � � ��� s �’
�� Map H Hades Blockade.h3m=k @ � � �.� Never trust a Demon. Tarnum knew this, but he still fell into Deezelisk's trap. If he had been mortal, his story would've ended here, but Tarnum returned. This time, nothing was going to stop him from saving his only blood kin, Queen Allison, from the torture chambers of the Duke of the Underworld.��0�� On the crisp winter morning when Tarnum was to be named the Queen's Protector, Allison searched the Castle for the man who had saved her father's soul. He was missing and resting on his bed was his freshly polished armor. The Knight who conquered the Underworld was never seen again.� €� � � ��� � � �� � � � �$ �
Cerberus Gate$� Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.���� � � � �¤� Tarnum � �� Tarnum
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� p � r �� q �� o �" l �� l �� t � l �� o � n �� q �� n � l �� n �� l � œ ÿ �� o �� œ ÿ �� · ´ÜGó � �� Z �! r �# l �� q �� ¸ �� ¹ �� j �ú� You stare bleakly at the inhospitable land ahead. It's burned and scarred by lava and flame. Dead. What twisted creature would choose to live in such a place? The Underworld will be worse, you're sure, but this is bad enough. Your men begin to murmur about the strange occurrences that go on in these parts - evil things. They fidget as they walk, flinch at every noise. Sensing they are close to fleeing, you sit boldly in your saddle and show no sign of distress as you give the order to continue. þ ÿ � �� � �� � �� � �� � �� l �� x =%·8 ��¿ Sorry buddy, but we've got orders not to let anyone pass through here, and the guy who gave us the orders is a lot scarier than you are. Nothing that you can do to us that he can't do worse. ÿÿ�
� ‰ �ds- ���� Hehehe! We're supposed to be watching this place and keeping all you peoples from getting to this Sulfur Dune. Always, the big ones ordering us around. We don't get to order nobody. Wanna be home in bed, but nobody cares. Not you either, I bet! Well, someone's gotta pay! ÿÿ� �# j �ê "Excellent, Sir! We were just on our way to tell you that we are interested in joining your cause. If you visit the Barracks weekly we'll be very glad to sign up with you," says a Swordsman, pointing to the Barracks just behind him. ÿ � �� ‰ %�M� ��F Go away! This Mercury is for our master, so we can't let you have it. ÿÿ� �
´ �� ´ �� ´ �� ´ �� ´ �� ´ %� ´ !� º ÿ �� » � �� ¼ ó�_ì� � �� ¼ ò�_ì� � �� j � � Stopping for a quick break, you wander into the shadows of a cool forest. Immediately, you stumble upon a majestic bird shimmering with all the colors of the rainbow. You stop in your tracks. Your legs won't move. This is the famed Quei Bird - more beautiful than any creature you have ever seen. It peers at you, looking straight into your soul. With a sudden start the magnificent bird lifts off, leaving a sparkling blue feather behind. You pick up the feather and the men take this as a good omen, raising their morale significantly. � ÿ �
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�Æ ���O ���] ���S ��D ���B ��@ ���O ���J ���? ���Ö ���× ���Ø ?Ãõ|� � �� � �o � �o ���t ���j ��� Before continuing, you remember your promise to Queen Allison and dispatch a letter stating that you have made it to the Underworld Gate and are just now securing the passage. All that's left are some Archdevils, and you're certain that your army can handle them. ÿ � ���l � � Day 1Y� The Ancestors have summoned me to the Kingdom of Erathia to help young Queen Allison, who had a dream that her father's soul was stolen from Paradise and taken down into the darkness of the Underworld. I've seen the faces of her Knights, and realize that I am the only one brave enough to come to her aid against the forces of the Underworld.
But I've also come to realize that the Ancestors have a truly twisted sense of humor. They want me to rescue the soul of the man who killed me!
If it were not for Rion Gryphonheart I might still be alive today. If I had more time, perhaps I would've come to my senses and ended my tyranny. I realize now that I was wrong, and I must believe that if given enough time I would've been able to correct the sins I committed while King of the Barbarians - the same sins that made me unworthy of entering Paradise. ÿ� � Day 4�� Heaps of treasure and resources are simply lying about on the ground, so I've decided to concentrate on building the troop generation dwellings right now rather than concentrating on structures such as the Town Hall. Of course, my advisors agree this tactic is wise. ÿ� � � Day 6„� "It may be wiser to ignore piles of treasure near a Mine, and get the Mine under production as quickly as possible," says one of my advisors. "There is always time later on to pick up treasure - unless, of course, there are enemies about. Also, you should hire another Hero to help you. We can be attacked from both the east and west, and another Hero to protect the flanks is needed." ÿ� � � Day 3C� Here at the border to the Underworld, the land is dangerous to travel. Not far to the north is an Inferno town that has been harassing Erathian troops and citizens for decades. There's only one way to handle such a pest - build a good-sized army and attack them as quickly as possible. A defeated enemy can't hurt you. ÿ� � � Day 15 � Queen Allison's messenger arrives and hands me a sealed letter.
It reads, "Dear Sir Tarnum, I hope that things are going well and you find the town of Meddington to be satisfactory. Please hurry, the passing of each day is one more that my father's soul is tortured. If you are in need of anything, please let me know."
She expects a response, I'm sure, but I just don't feel like writing today. Maybe tomorrow. ÿ� � � Day 18¯ My response to Queen Allison may be late, but it's to the point.
"Queen Allison, I am doing well and should have access to the Gate within a few weeks. I will let you know." ÿ� � � Day 12Ú� Rion Gryphonheart is always on my mind these days.
After he slaughtered me, he was able to have a family and lead his kingdom into greatness. Gryphonheart was responsible for the destruction of my empire - a Barbarian Empire - and for scattering my people back into the inhospitable western lands.
And now the Ancestors are favoring this outsider! Is not Gryphonheart responsible for weakening our people? He's an enemy, and yet I must save him. I don't understand it. ÿ� � � Day 24·� Another message arrives from Queen Allison.
"Because of your successes, Sir Tarnum, the Monks and Zealots of the land are convinced that you are performing a service of goodness and will be joining you on the next leg of your journey. If duty did not keep me here I would be slaying those vile Demons myself. Good luck."
I chuckle at her words. So, she imagines herself a warrior, does she? Well, I guess I have to admire her spirit. ÿ� � � Day 29a� Allison has sent a letter almost every day, each one stating her desire to run her sword through the bellies of the evil creatures of this realm. She could almost be a Barbarian, except she is far too concerned about what people think about her.
All this letter writing has taught me one thing though. I hate it and dread every moment behind the pen. ÿ� � � Day 33_� Masquerading as a Knight isn't all that different from being a Barbarian. For the most part both are honorable and believe in respecting and protecting their families. Erathia used to be Barbarian territory and a large part of the population are descendents of my people.
Knights, and their society, are just a polished version of a Barbarian. Although, Knights seem to put the word of their lord above the needs of their community. Just the opposite is true for a Barbarian - well, for a Barbarian who follows the old ways. These days, my culture is far more chaotic and violent than they used to be. ÿ� � Day 39R� Last night, I could hear some young soldiers talking to their sergeant around a campfire. The subject was Barbarians. A deep sense of shame overwhelmed me as I listened to the tales.
"Those Barbarians will raid any village," says the sergeant, "even ones without any warriors. They plunder and pillage everything in their path. Nothin' but mindless savages, I tell ya. The only good thing about a Barbarian is they kill their own people about as often as they kill us."
Unable to listen to any more, I retired early and tried unsuccessfully to convince myself that the soldier was wrong. ÿ� & � Day 45Ç Killing the evil creatures of the Underworld feels like a chance to atone for all the innocents I've killed while I was the Barbarian King. Is this why the Ancestors sent me here - to destroy evil? ÿ� , � Day 54í The Underworld Gate is near. All this effort just to enter the Underworld! I shudder to imagine what things are going to be like when I go below into the dark realm itself. If Rion Gryphonheart's soul is there, I'll find it. I swear. ÿ� 5 � Day 2�� Rion Gryphonheart's name is not new to me. He was the first King of Erathia, an upstart nation that challenged my authority as King of the land. After years of vicious combat, Gryphonheart was able to maneuver me into a battlefield of his choosing. I can still smell the mud. I still remember my enemy's face as he plunged his sword through my belly.
It's unfair for the Ancestors to force me to save this man! Is he really innocent? He's not even a Barbarian! Let Gryphonheart's soul rot in the Underworld, for all I care! ÿ� � � Day 21 � Today is the anniversary of my death and subsequent fall from grace. As I think about it, I realize it was foolish of me to challenge him to single combat. Rion Gryphonheart was the better swordsman. I wonder what my life would've been like if I had simply ordered my army to attack... ÿ� � � �H �� The Boatman�� Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.���� � � �� ÿ�� � � � � �;4� 9ÿ � 9 @ ÿ � � � �C� 5ÿ � 5 � � � �;5 8ÿ � 8 � � � ��� ?ÿ � ? ¼ € ÿ € ` ÿ � ~ ��
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� ÿÿÿÿí My family and I want out, but the only way to leave these accursed tunnels is if we can get someone to fly us out. I know that Archangels are honorable creatures, so if you bring one, they'll take us out of here. Just one is all I ask.< Sorry, but I need an Archangel to get my family out of here.} Give us the Archangel and you can get on with your mission. You'll need that red orb sitting on the ground just beyond here.F: A F: ‡ ¸º3ó�9 �\D �* � , � . � 0 � 2 � 4 � ÿÿ �ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿ +1 $ *2 F ,0 5 ÿ )0 � +/ $ )/ A +- � D� A �� � ?A _ �� ˆ �� $ �� A � $ �� ‡ šÞÿ¶�? �8� ÿ ÿ D� ‰ ›Þÿ¶�5 �8� ÿ ÿ <6 ‡ žÞÿ¶�8 ÿ ÿ �� � �� � �� Š �� � �" � �# ‹ # ‹ �� � �� Œ �� Š %� � &� Š �� 2� #� ‹ �� � �� Ž �� Š �
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\ 7� ± 9� [ >� �� † ��: ÿÿÿÿ¶ I am in need of the Surcoat of Counterpoise. If you are interested in finding the Boatman then you will give it to me. If not, you can rot in these accursed tunnels for all I care./ Without the Surcoat you're not getting past me.Ó Now that you have the Surcoat of Counterpoise you can give it to me and I'll be on my way. Just make sure you visit the Keymaster before trucking all the way southeast to find the Border Guard. Ready to trade?�B ��, 2 ÿÿÿÿB� You have no idea what this elderly Knight is doing down here, but he doesn't seem to be in a hurry to leave. As you sit to talk, he explains, "Fifty Gogs are not so difficult to find in these parts, but I don't feel very interested in wandering about. Dangerous creatures lurking in the dark, you know. As I get older though, I need some protection from those blasted Imps that plague these tunnels like rats! If you do the dirty work for me I will give you the Surcoat of Counterpoise. Then again, if you want to find the Boatman you may have to give me those Gogs anyway.N Sorry, but I'm not very interested in anything else you have, just those Gogs.~ Now, I know you want to see the Boatman, so why don't you just give me the Gogs and I'll give you the Surcoat of Counterpoise.�: *� ² IF�É � �' ³ ÷"h$ � "5 ´ "6 µ JF�É � � #6 $ �: � �: ¶ KF�É � 5B � 6B · MF�É � A� � @� A "� † ��6 � ÿÿÿÿv I am truly sorry, but we want to see that you really have business here. Bring us three Devils and we'll believe you.: Far as we can tell you still don't have any business here.Š Seems that you just might have some business to do here. Give us the three Devils as a token of your appreciation and we'll let you pass.#� A &� U !� A �� � $ � ¦ E� ž C� J C� ¸ NF�É � >� U @� A ?� $ F9 ¹ D: $ G: $ G: $ G: F I: � G: F I: � @� A *� º Kã�% � ,� ¡ Lã�% � -� Œ 5
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ÿÿÿÿ �! � �- ¿ ÿ �A � �D › Ó��r4 ��;� A horde of Familiars are dancing around the cavern ahead, passing a shiny helm from one to another as they play some obnoxious game. As you approach, the one wearing the helm shouts, "It's our helm! You can't have it, you pale freak of flesh! We'll tear you limb from limb before you get your smelly paws on it." ÿÿ�� 6G � 9F ¤ Tã�% � 8G � 7G � 4C �
�  �¡� A scout returns with information.
"We have secured a town to the south of here. The tunnels twist and turn in upon themselves, but there are distinct paths and nothing seems completely blocked off. If you go east you will come across a Sulfur Dune and a Seer's Hut. From what the natives say, visiting the Seer's Huts will be the only way to finding the Boatman."
You nod in response and spur your horse forward. ÿ �
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� � �# ™ Æ‚/~ � H8 � G8 U �: 4 ÿ 7�  �7� The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks. ÿ ÿ � 8� F 9� K 9� $ 1�  �7� The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks. ÿ ÿ � C�  �7� The Evil Fog swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks. ÿ ÿ � ��  �ä A slimy green blob comes flying out of nowhere and sticks to your armor. Your men are soon covered in it. A pack of Imps appear, laughing and taunting you as they fling more of the stuff from their noses. Enraged, you attack.�* � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � /=  �¾ Apparently Hell Hounds have a similar trait with other types of dogs - they love to dig. Except this group dug themselves a nice, shallow hole and then used it to spring out and attack you!�. � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �  �"� An old man sits by the wayside, begging for coin. You look at him and realize that not all adventurers escape the Underworld. His armor is rusted and his sword is snapped off just above the hilt. He is obviously close to death.
"Do not wander aimlessly along these tunnels," he says wisely. "The creatures jump out from every corner and from beneath every rock. Make sure you are well defended or you will end up like me."
You order a few of your men to take the poor old fool to the surface so he can see the sky once more before he dies. ÿ � �"  �Ü As you approach the Gold Mine, you can see the bones of the dead litter the ground before it. Too late, you realize that you have fallen into the same trap as the old hero as several creatures spring out from the rocks.�, � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �! ™ â"h$ � ?�  �ò This little corner was definitely worth the effort. It's the Familiar's den. The little creature was crazy to attack so many people. You inspect his reeking home and discover he must've been a good thief. There is a load of treasure here! y� � � � �
� š� ÿ � �C Ä �Ý Your discovery of the Helm of Heavenly Enlightenment could not be more welcome. It is a wondrous helm that adds great power to the abilities of any who wears it. No wonder the Familiars wanted to keep it for themselves.�ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ A�  �‰� Out of absolutely nowhere a crazed Familiar comes screaming, "You're not going to take my treasures! I'll kill the lot of you!"
He rushes headlong into your men and dies on a sword. You shake your head, thinking these tunnels would make anyone go mad. Then you look about, and see nothing that could be even remotely considered treasure. Of course there is that rocky area to the west.... ÿ � �)  �Ñ A ratty looking fellow tells you, "Pay a visit to the Hall of Sins just to the south and you'll thank me later. You'll need to visit it each week until you have enough Gogs to satisfy the Seer who needs them." Å � ��  �ñ� The lands ahead are strewn with the bones of the fallen. Your men hesitate, not wanting to push ahead. Even you feel there is something wrong with this place, but you're not going to let that frighten you off. It's not easy to convince your men to continue, but as soon as you remind them that they're soldiers, not children, they straighten their backs and step forward.
These cursed lands bring a dark cloud over everyone's thoughts, and morale plummets like a soul falling from the heavens. þ ÿ � =4�( GF�É� �� @ ¤ ÿ ;/�Å <0�I =1�Æ =2�= >3�Ç =1�È <2�É 81�Ê 82�� 62�c 92�Ë :1�B <0�B :0�> 90�" 83�Ì 84�L >3�@ 94�� @2�1 ÿ 84�) ÿ 73�@ <0�K 91� =1�� >4�
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:8�© 95�Ð 85�c 76�Æ =6�� =5�Ñ ?5�Ð A4�Ò 96�= :6�Ó A5�� =7�@ :6�U 75�‹ ;6�� ?3� @7�Ž <8�� :7� >7�Š ;0�� A2�$ � � Day 1‹� One could walk the first plane of the Underworld for all eternity and never find the gate to the next level. Only the Boatman knows the way. It is rumored that he will take anyone to the next level as long as they meet his price. Today, that price is the Orb of Inhibition - a powerful magical item that was recently stolen from him. It seems I have no option but to deal with the creature. å� � Day 4î� My advisors have already moved into the new Castle to prepare things for my arrival. They have sent scouts to survey the area, so reports should be coming in very soon.
But I haven't been lax in the past few days either. Trying to find my way around these tunnels is maddening. I can already tell the weeks ahead are not going to be good ones. However, the lines of communication with Queen Allison will be reestablished soon, and unexpectedly I find myself looking forward to her letters. ÿ� � � Day 8�� A message arrived for me today, providing tactical information on the region.
"These tunnels are a nightmare to defend. There are three major routes to our Castle, all connected so an enemy can attack from any direction. We need to clear the nearby territory and establish a well-guarded base. Always remember, the enemy is never far away, as there are plenty of creatures crawling these caverns. Be careful."
I wish I had three armies instead of just the one. How can I mount a decent offensive if I'm always worrying about my back? ÿ� � � Day 12:� "We suggest," says the spokesman for my advisors, "that you hire as many Heroes as you can afford and order them to constantly patrol the tunnels. No doubt, the enemy is crawling through these caverns like cockroaches. And they have about as much honor as a bug as well - they're bound to try to sneak up on us!" ÿ� � � Day 17�� The lines of communication are open once again, and Queen Allison's first message is more than a letter.
"Dearest Tarnum,
I am grateful for your continued help in finding my father's soul. He was a good man who fought honorably and died honorably. Knowing that things must be difficult I have taken up a collection from the nobles in my father's honor, and have sent the proceeds to you. Please find my father soon."
Her familiarity startles me, but I realize that I feel close to this bold young woman as well.� � � � � �$ ÿ� � � Day 23W� It has taken a few days for me to compose a response to Allison's letter. Her praise of her father followed so closely on the heels of the old soldier's tale of my death at the hands of Gryphonheart has left me angry. I still remember the pain, still feel it in my belly some nights when I go to bed. And yet they talk about me like some monster from a child's story.
But I pick up the quill, dip it in the ink bottle, and shake my head. It's not fair to blame Allison. She didn't choose her father. So, I write...
"Queen Allison,
Things are going well. Do not worry, we will find your father's soul soon. Thank you for the additional supplies, they have helped in construction and recruiting costs. Please send my regards to all those who helped."
I sign only my name. Perhaps a little short and cold, but it's all I can manage right now. ÿ� � � Day 27W� A rider arrives, a member of one of the parties scouting deep within the tunnels.
"We have discovered the location of the Orb of Inhibition and know what you must do to get it," the ragged scout says when he catches his breath.
Clenching my fists, I speak before I even know what I am saying.
"You look tired. Clean up, eat a good meal, get some sleep - you've earned it. We'll discuss things later."
The perplexed scout bows and leaves. I notice my advisors are poised to ask why I didn't ask for the information immediately, but they hold their questions when they catch my tense expression. ÿ� � � Day 31é� There is no getting around it. I have to see the scout. I've avoided him these past few days, always busy with something else, but I'm beginning to see suspicion in the eyes of my advisors. To think I almost turned my back on the Ancestor's mission, just for spite. My temper has always been my downfall, but not today. Never again!
I send for the scout. The grudge I have against Rion Gryphonheart is over now that his soul's torture has been extended for a few days. We are even. ÿ� � � Day 36¸� The instructions to the Orb of Inhibition are almost as confusing as these blasted tunnels! How do these Demons manage to navigate this place?
The only safe way to make sure that everything is completed is to visit the Seers myself. Maybe some of my captains can run some of the errands, but I think I should do the talking. To begin, I need to find the Seer who wants 50 Gogs, and somehow find a way to recruit these loathsome Demons. ÿ� # � Day 40â� A message from Queen Allison arrives.
"Dearest Tarnum,
I am hoping to join you shortly. The advisors here are having fits at the very suggestion that I take a hand in this situation personally, but I feel that it would be wrong to have so many people die while trying to rescue my father's soul without me being there as well, risking just as much as they do. Please let me know if your position is secure, so that I can begin my journey. Thank you again for all of your help." ÿ� ' � Day 44Ó� One of my advisors has commented that my letters are practically unreadable, so I've been studying with one of the scribes. It has taken me some time to learn to sound like a noble.
"Dear Queen Allison,
My apologies for the delay in my response. We have secured the Underground Gate and the surrounding territory. The Demons do not pose any threat to us, and in fact we are making it our personal quest to exterminate these vile creatures from the area. The campaign is going well and the enemy poses little resistance. However, this will all be moot if we can't find the Boatman.
Once we have secured passage to the next level from this elusive Boatman, you will be able to join us without fear of attack. It would be good for the morale of the troops if you were seen here taking a personal hand in the matter. I know your duties are demanding, but I am certain there are several competent advisors who can take care of matters while you are away. We look forward to your presence.
Your humble servant,
Sir Tarnum."
My hand is tired when I complete this letter. And I can't help but think that if these nobles spent more time training their troops and less time worrying about proper speech, they would rule the world! ÿ� + � Day 49� My flowery words and false flattery of the noblemen must have worked because Queen Allison has sent word that she is on her way and will arrive in another two months. Her confidence in my abilities is great, since she obviously assumes I will have found the Boatman by then. Wish I were so confident.
She also seems excited about taking a 'leadership role' in the rescue of her father. I fear that she thinks I'm going to allow her to get into the thick of battle when all I really needed was a figurehead to make the troops feel good. A pretty smile would do. But then she'll probably fold under the pressure and run home the first chance she gets. ÿ� 0 � Day 56?� The Demons have earned my spite over the past months as I learned that they are firm believers in the sneak attack.
While most of my forces were patrolling the local territories, a band of Magogs and Imps desecrated the Castle! The Magogs tossed fireballs about, setting several buildings on fire, while the Imps performed more disgusting acts of vandalism. They broke everything they could get their hands on, wrote foul language on the walls that would offend even the hardest soldier, and then they started flinging snot everywhere.
The repairs are going to be costly.ïÿÿÿûÿÿÿèÿÿÿýÿÿÿÿÿÿÿþÿÿÿêÝÿÿÿ� 7 � Day 15W� Things were going rather well until one of the old-timers began talking about Rion Gryphonheart's campaign against the Barbarian Tyrant.
He spoke of Gryphonheart's bravery, how he stood before the Tyrant's massive army and challenged the brutish King to single combat in order to prevent even more carnage. The Barbarian King was stronger, taller, and blinded by a rage that seemed unquenchable. Using skill instead of fury, Gryphonheart gutted the "stupid savage".
Those were his words!
The old soldier continued, explaining how the Barbarian army must've thought their King was invincible, because when they saw him fall they lost all hope and ran.
I had to bite my tongue to keep from speaking out in my defense, and when their words got to be too much, I walked away. One thing is certain - that old soldier will be digging latrines for months! ÿ� � � Day 63å� A savage ambush led by Pit Fiends caught my camp unprepared last night. It would've been a disaster, except I jumped half-naked from my bed and met the enemy at the edge of camp. I howled like an animal as the first wave attacked, and I managed to turn back the startled Demons. By the time my soldiers were ready to mount a defense, the enemy fled.
Eyeing me nervously after the fight, one of the men joked, "You fight like a berserked Barbarian, Sir Tarnum. Seems that the savage blood doesn't let go all that quick."
My angry glare made the man take a step back. Had he figured out my true identity?
"Not to worry, Sir," the soldier said quickly. "All of us have it in us, you know. From what I hear, those Barbarians were all over our land, mingling and such. Why, my great grandfather was one of those brutes, I think."
I took a closer look at the men under my command after that and realized that it was true. I can see it in one man's nose, another's strong chin, and I smile. � � � � í� ÿ� > � Day 67ä� I've been wondering about the differences between Barbarians and Knights, so I've been quietly observing the men under my command.
Knights are more polished - their speech, their clothes, their armor and weapons all gleam from several long hours of care. I don't understand the point of all that cleaning since everything will just get dirty again during your next battle? What a waste of time just to look pretty.
But then, I am a Barbarian.
Knights, and their entire society are concerned with such things. Take the letters to Queen Allison and all the flowery speech. In my experience, I have never needed more than a sentence to get my point across, but these Erathians and their Knights are always so concerned with politeness and properness it takes them ten times as long to say what they mean.
Of course, there is one time when a Knight shows his Barbarian blood - when he comes in contact with beer. Then these 'gentlemen' become just as loud and blunt and violent as my people. ÿ� B � Day 72� After a long, hard day, I take the chance to talk to some of the men around the campfire and discover exactly what makes Knights and Barbarians different when I asked one of them why he joined this quest.
"Why, for the glory of my Queen, country, and my family name," the young Knight said. "If I return a war hero, then I'll be able to get a pretty little girl to become my wife, and my family and neighbors will toast my efforts for many years to come."
The others agree and begin toasting each other. Knights fight for the glory of themselves and their leader, but a proper Barbarian fights for personal glory as well as for safety of his community. ÿ� G � Day 74Ä Queen Allison has arrived at the Underworld Gate, but she's wisely remaining above ground until I clear out these tunnels. She's even brought along some extra troops, who should be arriving soon. ÿ� I � day 31-2ð� The scout's information is complex, but important.
"The Seer to the south of your Castle wants 50 Gogs in return for the Surcoat of Counterpoise," the scout begins. "Take the Surcoat to the Border Guard and you will gain access to the Keymaster's Tent, and then the land beyond the Red Border Guard. Now, you'll need The Shackles of War from the Seer just northeast of the Castle. The Shackles of War will gain you one Archangel and that will gain you passage to where the Orb is being held." ÿ� � � �H �� Truth Within Nightmares�� Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.���� � � .5 ÿ�� � � � � ��>� Jÿ � J @ ÿ ¦ p ÿ � � � �
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œ G� ™¡=ö � *3 ž �M� A ragged looking Griffin swoops down from the sky and faints dead away at your feet. Looks as if the poor creature had been forced to fight a hundred times. Wondering why he didn't just fly away, you find the Shackles of War firmly bound on his feet. You remove them, and order some men to give the proud creature a decent burial. �} ï � /A w .< — ÿ -@ Ÿ ÿ 5C w 06 s 15 w +6 t .9 r '6 w 5> ž �¼ The men are not pleased about walking over the bones of the dead, and you should have heeded some of the premonitions. The bones begin to move on their own, and suddenly you are attacked.�8
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� ° •ð� � � (4 N ÿ�4: N ÿ��= š ÿ !7 È ÿ 8+ É ê� � ;4 ¾ !ê� � "2 É "ê� � %C ‚ #ê� � >8 v ?8 É $ê� � E' ‹ ›¡=ö � 9" ž �z� An old man stumbles out from the blackened forest and speaks to you, "If you follow the path north and then east you will find the Hourglass of the Evil Hour. There is a Seer who is willing to exchange much knowledge for that Hourglass. She is located to the West."
After saying that he nods and holds out his hand. You give him a few coins and set him up with a good meal. ôÿÿÿ ÿ � =:  =; ‡ dð� � << t A< u :> u ?< u "� ž �%� "Word has spread that you pay for information," says a ragged middle-aged woman collecting firewood.
"Give me 200 Gold pieces and I will tell you how to get to a hidden, empty Castle."
The woman is probably as mad as anyone down here, but today you feel charitable and pay her.
She quickly hides the money in her dirty robes and says, "All you need to do is go further east and head through the One-way Monolith. Be fully armed though. Bone Dragons live near it and won't let anyone in or out.
Surprisingly, it was valuable information indeed. 8ÿÿÿ ÿ � ;� ž �ð This must be the Monolith the woman was talking about. Fortunately, you can return through this monolith if the forces on the other side are too powerful for you. However, be careful because enemy heroes can also come through at any time. ÿ � <, — ÿ =+ t 0� ž �
� An escaped slave finds his way to your camp with some important information in exchange for your protection.
"I was on a work detail in the area, and I happen to know that Manticores protect the Sword of Judgement. The Demons fear the Angelic Alliance, so they guard the Sword well in order to keep the Angelic Alliance form being assembled. You can find it to the north and then east of here, at the end of a small valley."
You give the man a small sum of Gold and send him to your Castle to be nursed back to health. œÿÿÿ ÿ � �� T �. ž �}� A blind woman blocks your path, and, strangely, she asks for you by name. When you approach, she speaks.
"If you continue south you will find the path to the Necromancer known as Sandro, thus ending your quest. However, if you have not explored all the way to the east of here, you may find it most beneficial to do so. There is a Seer who seeks the Ambassador's Sash and will give you much experience for the item. Take the time to explore all areas thoroughly, as there are many hidden treasures here."
Then you open your eyes to find yourself in your saddle and the woman is gone. Was it all a dream? Only one way to find out. �þÿÿ ÿ � � M ?+ s 9& g 1! s 0! g -� g %� g +� g 2� ‚ %ê� � *& € &ê� � "+ É 'ê� �
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Ê �� ž �B� "My information may be more common sense than secret, so I will not charge as much," says the crippled old Demon sitting on a stump. You're tempted to kill him in case he's a spy or something.
"When you collect the artifacts to make the Angelic Alliance, you should keep them on your person. There are others here who are not very scrupulous and would steal it for themselves. I know. That used to be my job. If you keep each piece yourself, then you won't have problems assembling the Angelic Alliance later on."
You give the elderly Demon some Gold for his good advice. Ôþÿÿ ÿ � �� ž �a� "Want a piece of advice good, sir?"
The voice startles you and you almost draw your sword until you see the young, nicely dressed woman nearby. You nod your head, suspecting that she would probably give it to you anyway.
"Visit all of these Learning Stones. Each one can teach you something, but there are many of them around here. Every little bit will help you along the way."
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� >F�ù >E�Í ?D�.� @E�Æ :9��� @G�w >G�t AF�ä ?D�J =D�w �#�Ä B/�� y‹&„�J �wž �A 2 9 È ; – = d ? � ÿÿ ÿÿ ÿ ÿ� €3�ˆÐph >0�c ÿ A0�s D/�I ?1�r :1�v ?3�I <2�L <2�Ñ =/�L <0�ä </�L =3�Ú ?2�Ú H8�J E8�L C7��� =2��� :0�w � � Day 1q� Now, I must face Sandro, the Necromancer, who holds the key to the next level of the Underworld. He's not likely to give it up freely. Sandro dwells in a deepest, most vile parts of these caverns. However, I hear rumors of two lesser Demon barons who also protect this plane.
One good piece of news though - the Angels and Archangels have decided to join the fight. ÿ� � Day 4�� My dreams have turned to those days when I was rebuilding the glory of my people back before I became the Immortal Hero. There is nothing like the open road ahead of you and an army rumbling at your back. Even the smell of hundreds of men, Orcs, Goblins, Wolf Raiders, and Ogres was a comfort compared to the rotten egg stench of these caverns.
I belonged to something greater than myself then. I was doing what was right by unifying my people under one banner so we could win our freedom back from our oppressors. I miss those days. ÿ� � � Day 9W� In my dreams I think I can still hear the clash of arms as the Wizard-Kings of Bracaduun sent their dogs to quell my rebellion. It was the first time I faced my oppressors in battle, and my army triumphed when all others thought we would fail. I can still see the look of fear on the faces of the cowardly Wizards as we rose up and took back what was ours.
My men were a little afraid as well. They had never known a life without servitude. But their courage hadn't been bred out of them yet. They rallied around me. It was a glorious moment in Barbarian history, one I shall always remember. ÿ� � � Day 14g� Tonight's dream turned to the day I first fought beside Hardac. He was older than me, even had combat experience as a lowly footsoldier in the armies of the Wizard-Kings. He would soon become a good friend and my most trusted captain.
We were fighting against Bracaduun's Wizards, and the tide of battle had turned against us. My horse had been cut from underneath me and I was fighting hand-to-hand with Golems, Gargoyles and Wizards. I saw a pack of Gremlins swarm Hardac, yet he stood his ground even with a wound in the side. He knew he was dead, but refused to retreat.
So, I hacked my way through to save his life. I carried Hardac back to our healers and returned to the fighting. Somehow, we pulled off a victory that day, but at a great loss. Later, Hardac sought me out and stayed by my side to the end.
Only, it wasn't the end either of us expected. ÿ�
� Day 18Z� These dreams were more like memories, only this time I felt like an observer. My friendship with Hardac wasn't born on the battlefield. It was born during a strategy session that came later. My bold attacks had won us many victories so far, so as we faced a sizeable combined force of Nagas and Mages, I decided to use the same plan that had worked before. But Hardac was the only one courageous enough to tell me I was wrong.
"Attack this enemy like that," he said, "and we'll leave most of our army dead on the battlefield - that is, if we win. Lure the Nagas out, draw them away from the Mages, and then attack."
I swallowed my pride and took Hardac's advice, and it's a good thing because the very next day we were ambushed and we only survived because we didn't take many losses against the Nagas. That's when I knew to always keep Hardac close. ÿ� � � Day 22¥� Some nights my dreams are wild and unpredictable. I see bits and pieces of past battles. I hear the screams of the dying echoing in my ears. Then I sit bolt upright in my bed, drenched in a clammy sweat. Chills run over my skin as the horrifying faces still loom over me. Sometimes I can make the hideous faces disappear by shaking my head, but each time I close my eyes they return.
I don't get much sleep anymore. ÿ� � � Day 27ö� At first, the dream seemed like one of those distant memories of when I was the Barbarian King, but something was wrong.
The bards were vital to the Barbarian people. We had been the slaves of the Wizard-Kings for so long, we forgot who we were. They were our history. So, when the bards were captured I knew it was over if they were killed.
Yes, I raised a force and broke the wall of Kurl's Tower. We dominated his army - the courtyard was red with the blood of the Mages. I reached Kurl's private chambers only to find him cowering there, begging for his life. And here's where the dream veered from the memory. Instead of letting him go, I showed him no mercy. I slaughtered him on the spot because hanging from the trees in Kurl's private garden were four figures swaying in the wind. The bards - dead.
Our history was lost - forever changed. And I was to blame. I woke up weeping and confused. It was only a dream, wasn't it? I remember saving three of the bards. Our history was still safe. ÿ� � � Day 31�� Queen Allison, thankfully, has been staying out of the battlefield as I requested. She's been a grateful distraction from my disturbing dreams, and she's been managing the more mundane tasks of a leader such as income and resources.
I can't shake the feeling that I've met her before. I noticed it the first time we met, something about her mannerisms, or maybe the way she talks? Or could it be her fiery red hair? Sure, it's a popular color among Barbarians, but there's no way we could've met - I died before she was born. ÿ� � � Day 35{� As I polished my armor this morning, I caught a glimpse of myself in my chestplate. There are dark rings around my eyes, and I've lost some weight. No surprise, really, since I've been getting such little sleep lately. I've been going without, staying up late into the night in order to avoid those haunting dreams.
When I sleep, I see memories mixed and distorted with nightmarish possibilities - lies. Why have I never been plagued by such dreams before? Is it this place? And why do they seem more real with each passing day?
It's hard sometimes to determine the difference between the waking world and this horrid Underworld. Today, I fell asleep in the saddle and pictured myself in the Mudlands conquering those people to make them part of my armies. The stinging, painful insects, the sticky air, and the stinking vegetation - I was there for as long as my eyes were closed. ÿ� " � Day 39Ò� Again, I dream I am in the swamps, trying to get the natives to join me through the only method they understand - force.
I am covered in mud and blood as I walk through the open gates of a Fortress and stand before the throne of the Mudlands King, a Lizardman so gaunt and pale gray that he could only be dead. Yet, the Lizardman stands and gestures for me to sit.
"It's yours now, Tarnum," the dead reptile says, "yours to destroy - the throne and my people! You have won the right."
But I shake my head. I no longer want to sit in it. And then I open my eyes. A dream, but I can still smell the rotting vegetation. I press my fists hard into my temples and begin crying. Dreams aren't supposed to be like this. ÿ� & � Day 43)� I hurt a man last night, quite by accident. I was dreaming again, of a battle. Apparently I had been screaming so loud I woke half the camp. When a young soldier entered my tent to wake me, I drew my sword and slashed at him. Luckily, the man stepped away - I only gave him a gash on the side and a broken rib.
A Cleric asked me about my dreams, mentioning that I appeared to be getting little sleep.
"Sir Tarnum, you are not the only one who has been having trouble at night, although your nightmares seem to be worse than the others," said the Cleric.
"Perhaps I have more to dream about," I mumbled.
"I can give you a medicine to help you sleep. It won't help with the dreams, of course, but at least you'll get some rest. An exhausted leader is a poor one."
At this point, I would try anything. ÿ� * � Day 47r� I know it's a dream the moment I realize I'm at the front of my Horde, a Barbarian army unlike any other. I look to my left, surveying the columns of Orcs, Ogres, Goblins, and Behemoths. And above, the brilliant Thunderbirds soar proudly. Then I glance to my right and my blood turns to ice.
Gnolls, Lizardmen, and the other creatures of the Mudlands, all chained together, slaves. In order to free ourselves I enslaved another innocent people. Worse yet, they too had suffered greatly at the hands of the Wizards and I had simply taken the place of their oppressors.
I lower my head, closing my eyes - and then I wake. ÿ� . � Day 51¶� Another dream.
We punched through the Wallpeaks deep into Bracaduun territory. I thought my victory was a certainty. In my arrogance, I believed I had broken the backs of the Wizards.
Not so. The spellcasters brought an avalanche down on the troops I left in the Wallpeaks, then fortified my only route home. We were trapped! Our only escape was to the north through a pass into lands where I thought I might gain allies.
I had to move quickly, which meant I had to leave many behind, sacrifices to the Wizards. So, I left behind those I had conquered, those I had enslaved. The people of the Mudlands. Even when I wake, I feel their cold tongues flickering over the back of my neck. ÿ� 2 � Day 55]� I dream again.
After all I had fought for, after all I had lost, the one time I ask for help I am betrayed. They were Barbarians, just like me, but when I asked them to join my army and fight against their oppressors they refused. They even joined the enemy! I felt the rage hot beneath my skin like a fire that couldn't be put out no matter how much blood I spilled, no matter how many villages I razed.
Then I'm standing alone, here in the Underworld amid a field of bones, and I can hear the silent screams of every skull. Screams for help. Screams of the innocent I killed.
I clap my hands over my ears and shout, "I was wrong! I was wrong! I'm a killer!"
The sound disappears instantly, and sensing that something is wrong, I open my eyes only to stare at the confused and frightened faces of my soldiers. Oh, great! Now, I'm sleepwalking too. ÿ� 6 � Day 60ô� How can this be? I don't recall going to sleep, yet I sense I am dreaming again.
I ride to the top of a hill to watch my men kill the innocent.
Out of all the mayhem, I focus on a single woman with fiery red hair exit a hut as she flees a pair of Ogres. She runs, screams. I can't see her face, and I know deep in my heart I don't want to see it.
Then she falls, turns to face her pursuers. My sister! Even though I've never met her, she looks so much like my mother that is must be her. I raise my hand, open my mouth to shout to the Ogres, but it is too late to stop them.
And for once I thankfully wake before I witness the murder of my own blood, killed upon my command.
I scream, lash out at my tent. I can't stand these dreams and what they're doing to me. I don't want to remember the things that I have done! Before I realize it, I've torn my tent to pieces. I lash out at any who come near me.
"Alone!" I shout. "Leave me alone!"
I'm not sure if I'm talking to my men, or to my dreams. ÿ� ; � Day 62G� I knew something was wrong when Queen Allison joined us on the trail, followed immediately by her single frightened escort. She stared at me from crown to toe and frowned.
"I demand to see you privately."
I nodded, barely able to stay in my saddle. I had not slept in two days and had very little rest for weeks before that. So, we walk out of earshot of my men and my blurred vision clears long enough for me to see that she's angry.
"I received word that you have gone mad," she said. "I didn't believe it, but now that I see you...I am taking over your command."
Drunk with exhaustion, I forgot my manners and laughed in her face.
"It takes more than courage to lead men in to battle, and, woman, you don't know the first thing about fighting. I'm not about to let all these men die so some royal brat can exercise her dreams of grandeur! Go stitch a tapestry or something. Let a real murderer take care of the battles. It's what I'm good at."
I turned my back on her.
"How dare you! This is MY army! You will do what I say!"
Allison struck me in the back of the head. It didn't hurt, of course, but it startled me. Who did she think she was? Her hand flashed toward my face now, but I caught it, gripped it a little too hard. I snatched up her free arm as well and shook her. She needed to learn how utterly weak she was, so I lifted her off her feet with ease.
Then she kicked me in the groin. That ended the struggle.
"Never touch me again!" She bolted away.
I waited there, doubled over, for the other Knights to collect me for my execution, but that moment never came. ÿ� = � Day 66w� Queen Allison stayed with my unit, to watch over me no doubt. She's ordered one of the Captains to teach her to use a sword, and she's not a bad student from what I've observed.
I try to stay low these days. I give few orders because I don't want a conflict in the camp. From what I hear, half the men side with me, and the other half want me dead for touching their Queen. It's a touchy time. One wrong move and the men will be fighting each other and our quest here in the Underworld will be over.
I think Allison knows that too, which is why I still have my head. Perhaps there's more than meets the eye with this woman. ÿ� A � Day 68=� I'm sleeping again, and the nightmares have returned, of course. It's like some twisted maggot has crawled inside my memories and is torturing me with them.
Torturing me, especially, with my sister's face. The bloodthirsty Ogres are almost upon her, and this time I know I am not going to wake up. Just as their clubs are about to smash her head to a pulp, a man on horseback comes out of nowhere. She's saved!
He slays one of the Ogres with his first swing, then turns his horse to dodge the attack of the other. He dispatches this enemy just as easily. My sister is dragged to her feet and helped onto the horse behind the armored hero. It's too late to save the rest of the village, so he flees.
I am being shown something else, something that can't be my memory or a nightmare, but I know in my bones that it is real. My sister and the man who rescued her sit beneath a tree together. This is much later, and my sister's belly is plump with child - his child. She's happy. Then the man finally turns in my direction and I can see his face.
It's Rion Gryphonheart! ÿ� C � Day 71ñ� There she is, Queen Allison, dressed in sturdy leathers as she trains. The red hair, the sharp eyes - they are the same as my mother's, and the same as my sister's. How could I have missed it?
I've assumed some of the details, but a young Rion Gryphonheart must have saved my sister from my own bloodthirsty armies. Later, they fell in love and married, and by the time Gryphonheart formed the Kingdom of Erathia my sister was pregnant with their first child - my niece, Allison.
My family! ÿ� F � Day 72¸� Today, when Queen Allison prepared for her sword exercises, I approached her and before everyone dropped to one knee. Bowing my head, I said, "My Queen, I beg your forgiveness. I have been a fool!"
I never once raised my head, but kept my gaze firmly on the ground and tried not to shake noticeably. I have never bowed to anyone before.
"Of course, I forgive you, Sir Tarnum," she said. "I acted poorly as well."
"No, you were not at fault. My only excuse is I have not been well."
"You appear to be getting more rest. Good. This place has disturbed us all, but no one nearly as much as you. I wonder why?"
"Who knows?" I say. "Unlucky, I guess."
I had more crimes to dream about. ÿ� G � Day 79ä� The nightmares still visit me at night, but when I wake I find it easier to forget. They're not showing me anything that I haven't already experienced. Although, I wonder about the dream that revealed the identity of Allison's mother - it hadn't seemed like the rest.
But who cares? I have a family now! And we're growing close. I've even taken over as Allison's instructor. If she's going to learn to fight, I'm going to make sure this woman knows how to take care of herself. ÿ� N � Day 85
� I've decided not to tell Allison who I am.
There would be too many questions about the past, and I'm afraid if she learns that I used to be the Barbarian King that she will no longer trust me. Right now, I need her trust if we're going to survive.
I would love to embrace her as my niece. I ache for it in fact, but that would be wrong, and selfish. So, I turn my thoughts toward saving her father's soul with a newfound determination. It's the least I can do. I owe Gryphonheart a debt for saving my sister's life. ÿ� T � Day 11è� I already have the Helm of Heavenly Enlightenment. Reports have confirmed that the Sword of Judgement is somewhere on this plane of the Underworld. It is a powerful weapon for the forces of good and we must find it. The Clerics tell me that combining several other items with the Necklace, the Helm and the Sword will create the Angelic Alliance - a formidable weapon with the power to not only increase the abilities of its wearer, but also casts Prayer on any troops that follow him. ÿ�
� Day 6�� Queen Allison has now moved into the Castle. We discussed her participation in the exploration of this level, but I told her I needed someone I could trust to watch the Castle. I think that convinced her.
Surprisingly, she carries herself boldly and proudly even though we're surrounded by the never-fading reek of death. Most Erathian women would've fainted away. Even more impressive, the men don't seem to resent her presence. In fact, I think they've developed a newfound respect for their Queen. Good. ÿ� � � �$ � Twisted Tunnels"� Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. ���� � �
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�� ž _�|Õ � �� ¬ ÿ � D �" ¡ `�|Õ � �� ¤ a�|Õ � � µ b�|Õ � �� ¶ c�|Õ � � · �� ¸ ÆÛú � �� �� ¹ �� ª �� Š �� Œ �� º ÿ � » �� ¼ ÿ��� ¼ ��� ¼ ÿ��� �>� A scarred and frail Harpy Hag flies above your troops, but she doesn't attack.
She says, "If you can spare a few sacks of Sulfur, I can tell you the location of the Lion's Shield of Courage. You're looking for it, right? You Knights are always looking for it, but you never find it, now, do you?"
When you agree, she chirps happily.
"Go north and then all the way west. Ah, but my sisters - curse their filthy feathers for kicking me out - they'll be protecting it. They like the taste of Knights, yes they do!" The Harpy takes the sulfur and flies off to the south. ýÿÿÿ ÿ � �� �a You're ambushed! Some Harpies swoop down from the shadowed ceiling and attack you from the rear!�H
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ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� �œ With so many twisting and winding tunnels, it is easy for the enemy to sneak up behind you and attack. You must think about defense as much as offense now.�. � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� �Ó These Dungeon Overlords are not stupid. They have left small contingents of creatures here and there to ambush you every chance they get. This tactic slows your progress as well as slowly dwindles your troops.�, � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� �ã "I know of many things in these tunnels and you may want the information I offer."
You nod and agree to pay.
"There are ambush parties set up all over the place. It would be stupid to wander alone or with only small troops." ÿ � �� �* This is an ambush for the computer player.�� � � � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ Þ� �� �Ç Snakes are not a problem for you, but when they're attached to a Medusa it means real danger. You heard the slither of snakes moments before the ambush, but by that time it was too late to avoid it.�L � M � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� ½ �� �= Infernal Troglodytes swarm out from the rocks and ambush you!�G 2 ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� �‰ You should have known better. These Dungeon Overlords always leave little surprises around - like Minotaurs ready to take your head off.�N � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �" �j Once again you find yourself surrounded by nasty creatures bent on destroying every member of your troops.�K � P � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� �Ù A Swordsman reports, "Sir! Some scouts have secured the Ambassador's Sash somewhere to the north. They guard it now, but they are under orders to only give access to Sir Tarnum, so don't bother to send anyone else." ÿ � �� � õhÔ �U �Œ< ÿ ÿ �# � "¶‹É�V �Œ< ÿ ÿ � � Day 1l� Queen Allison wanted to join in the combat, but I convinced her to start small. So, she remained behind on the level above chasing down the creatures still lurking in the dark. It will give her an opportunity to test her leadership skills as well as her sword, and assure me that she's unlikely to get herself killed.
Unfortunately, the vanguard unit I sent to this level has reported that they've had trouble controlling the area around the town they started. Their captain was killed in combat with one of the Overlords just two days ago. I can tell from their message that the men are afraid. They need my help. ÿ� � Day 5�� This place is a maze, even worse than the other levels I have encountered. Our enemies swarm about like cockroaches, scattering when we approach and swarming in behind to wreak havoc in the lands we already control. This is not the kind of war I am used to fighting. ÿ� � � Day 9g� Queen Allison's campaign against the stragglers is going well. In fact, she's almost finished. She has asked me when I will be finished here. Good question. There just isn't enough manpower to secure every tunnel, so I keep circling back and forth just to protect our Castle. Rather than answering her letter, I think I need to do some serious exploring. ÿ� � � Day 14t� This is my confession. My recent nightmares have brought back the memories of my crimes, but they never showed me my greatest crime, so I write it now. I haven't thought about it in a long time, and since there is no one here I can talk to without ruining my mission, I must put it to ink and parchment.
I murdered my best friend, my wisest advisor. I murdered Hardac. ÿ�
� Day 19�� It's hard to write this confession, so I do it a little at a time.
I realize now that Hardac had been thinking about what's best for our people. He had seen the direction my war of hatred was going and knew it would ultimately bring great pain to our people. Morale was low, and the men wanted to see their beloved families. But he was still my friend. He warned me that the captains were prepared to get rid of me even if they had to challenge me to a duel to the death. And I knew that I couldn't beat them all. ÿ� � � Day 24…� My confession continues.
I don't know what I was thinking when I approached the chained Wizard. He was to be publicly executed the next day, upon my orders. In exchange for his life though, he provided me with the poison I needed. Odorless and tasteless, it would slip easily by the sharp senses of any man. I couldn't take a chance the Wizard would talk, so I tested it on him first. ÿ� � � Day 29z� Writing these words in my confession must've caused last nights nightmares. So my story continues here.
I pretended to heed Hardac's warning about my captains. They were displeased with the direction of the war, and I was prepared to placate them. That morning, I announced our war was over - we were returning home. The men cheered, and Hardac and the other captains seemed genuinely surprised.
Then we had a victory feast before we started our journey home, and at the beginning of the feast I shared my cup of ale with each of my captains. When the cup came back to me, I pretended to spill its contents. But by then the poison was already taking effect. I won't go into the horrible details, but they all died before my eyes, choking and cursing my name with their last breath.
The next morning, I told my army that the Wizards had poisoned the captains - the war began again. ÿ� � � Day 34º I buried my confession beneath a rock in one of these tunnels. I don't think I could find it again if I wanted to. Unfortunately, writing my crimes down didn't make me feel any better. ÿ� ! � Day 38=� "Sir, we found this old woman locked in a cage in a Hellhound's den," one of my Pikemen says. The woman is half-starved, middle-aged, but she doesn't appear frightened.
"How can we help you, lady?"
"My home is near here - take me there."
"You live in this place?" I say. How could she possibly survive here? "I could take you back to the surface."
"No! This is my home. If you take me there, I can give you the name of the one you seek - the Demon with the stolen soul."
Her hut isn't far. It's a crumbling structure covered in a dank fungus, but the woman seems glad to be home. She steps lively, bouncing around with an energy no woman her age should have. Then she turns around. She's young now, vibrant and beautiful.
"The beast you seek is Jorm," she says with seductive smile in my direction. "He travels the lowest levels of the Underworld, but he has no home to speak of - it's how the scoundrel avoids his enemies. Never anywhere for too long, so no one knows where to find him except maybe for Deezelisk, the Duke of the Bottom. He can point you to Jorm." ÿ� % � Day 42’� No longer do we seem to be wandering aimlessly through these caverns. No longer are we searching for the needle in the haystack. We have an enemy, a Demon like the others - maybe more powerful, but a Demon nonetheless.
Duke Deezelisk worries me though. He will certainly ask a price for disclosing the location of Jorm and Gryphonheart's soul, and I've grown suspicious of making deals with Demons. ÿ� ) � Day 46ƒ� Queen Allison unexpectedly rides into the camp.
"Why haven't you answered any of my letters?" she says. "I've been worried sick that you're dead! Explain yourself, Sir Tarnum!"
Politely, I usher her into my tent.
"Apologies, my Queen, but I have been very busy. I have good news though. Your father's soul is being held by a Demon named Jorm. Apparently, Jorm is too elusive to find on our own, so we must seek the help of another Demon named Duke Deezelisk."
"That is good news, but you should respond more promptly. You will keep me well informed of your progress in the future, you understand?" she responded stiffly.
I nodded. ÿ� - � Day 50t� I am certain that Queen Allison is testing me, or at least testing my patience. She has sent me a letter every day for the last four days. She always asks the same questions about my progress, my troop numbers, my victories and my losses. She watches over me like a mother hen!
And I thought when she returned to the level above that I would be left to my own devices. ÿ� 1 � Day 54`� A letter arrives from Queen Allison after several days of silence. I was beginning to worry.
"Dear Sir Tarnum,
I am truly sorry that I have not kept you posted about our daily activities, but we ran into a little snag here. A group of Magogs have been taunting us with their hit-and-run ambushes, so I led a small force to hunt them down. Well, I led the men straight into an ambush. We were outnumbered and trapped in a cave for several days. It was my error, and it cost several men their lives.
How do you do it? How do you deal with the death of the soldiers under your command?
Queen Allison." ÿ� 5 � Day 58�� I have learned through my contacts that Allison was grossly unprepared when she went Magog hunting, so I sit to compose a response.
"Dear Queen Allison,
If you want to kill yourself, put a blade in your heart - it's easier. A leader doesn't go running off into the dark corners of the Underworld simply to prove how brave she is. What were you thinking taking such a small escort?
If you insist on acting like a child, I shall treat you like one. Do something like that again, and I will toss you over my knee and tan your hide. You have lost the lives of many good men, and nearly lost the life of the Queen of Erathia. Living with the losses of your soldiers is made easier when you know that you have done everything within your power to keep them alive, no matter the odds!
Sir Tarnum"
ÿ� 9 � Day 62¹ Queen Allison's response to my harsh letter is simple.
"Sir Tarnum,
I am sorry. I am so sorry!" she wrote.
Maybe I was a little too hard on her, but then a queen should know better. ÿ� = � �$ �
Jorm's Ambush÷ Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. ���� � � � ÿ�� � € P ÿ @ ÿ 3 p ÿ � 4 ÿ � � � ��� >ÿ � > I � � ��!� Vÿ � V € ` ÿ � T ��
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s ÿ��� s ÿ�# � ÿ �� Î �� Ï �® "No one sees the Keymaster unless they first pay the toll," says a grizzled old Troglodyte guard.
He extends his hand expectantly. Sighing, you hand over the required fee. �üÿÿ ÿ � �� Ï �� You are ambushed!�* ( ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � �� † �� � �� Ï �� You are ambushed!�, � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � � Ï �� You are ambushed!�. � ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿÿ ÿ � "� Ð �
Ï �½� "Sir! Wait up!"
You come to a stop and wait for the young man to catch up.
"I have information, sir," he says. "There is a valuable purse to the north being guarded by Bone Dragons. This Purse will keep you well supplied with Gold for a long time."
"I thank you for this information. What would you like as a reward?" you ask.
"To join your army! I'm just a cook's assistant right now. I collect firewood mostly, but I would love to carry a sword into battle, fight by your side!"
A brave lad.
"Very well. You're relieved of your present duties. Go to Worthington and talk to the sergeant-at-arms there. He'll give you all you need."
"I will sir! And I'll get my friends to join too!" ÿ � �
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Ñ îÆ»c� � � �� Ï �k� The ground in front of you splits open, spitting a foul smoke that makes you choke. For a moment you expect an ambush, but when the Troglodytes start crawling from the stinking pit, you realize they are just as surprised to see you, as you are to see them.
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"Would you believe me if I said I knew you were coming?" she asks.
"No," you say.
Frowning, she says, "Me neither. I came down here because Imps and things are stupid and superstitious - an easy living. Now, even they are getting the idea that I'm a fraud. But, if you can bring me the Cards of Prophecy, I could pay you for them. I have a lot of Gold."Z For one so young, you sure do have a short memory. It was the Cards of Prophecy I needed.o Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Cards of Prophecy, yes?���e ���Œ ���ê ���ë ‚˜Ç§�I ÿ ÿ �"�ì „˜Ç§�V ÿ ÿ ���í ���î % �ï ���ï ���Á ���í ���𠞘ǧ� � �
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�| � �{ ���{ # �„ "��Ñ ´˜Ç§ � #��{ ��y ��p ��„ � �À ��. ÿÿÿÿš The King would like some Hell Hounds as hunting dogs - nine should do. We need to look outside the kingdom though. Bring them and we'll let you through.K I am sorry, but the King only wants nine Hell Hounds, nothing else will do.u Excellent! You have found the nine Hell Hounds the King is so anxious to see. Let them go with us and you may pass.���‰ ���‡ ���’ ¶˜Ç§ � ���† ���· ·˜Ç§ � �!�� ÿ ���„ ���# ���¯ ���| ���† ���| ���± �"�± ���ô
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