无编辑摘要 |
无编辑摘要 |
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第7行: | 第7行: | ||
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''事件''' | | event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''事件''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} | {{!}} colspan=4 {{!}} 你发现了一个被抛弃的坟地,想进行搜寻吗?<br> 你的军队不情愿地搜寻了坟地,结果一无所获,深感沮丧。<br> 在击败了行尸以后,你发现了宝贝!}} | ||
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. |
2023年9月5日 (二) 15:59的最新版本
图像 | ||||||||
几率 | 守卫 | 奖励 | 经验值 | |||||
100% |
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2500 Artifact (m) |
1800 | |||||
访问格 | ||||||||
事件 | ||||||||
你发现了一个被抛弃的坟地,想进行搜寻吗? 你的军队不情愿地搜寻了坟地,结果一无所获,深感沮丧。 在击败了行尸以后,你发现了宝贝! |
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Default settings for random map generator
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also: