难度级别:修订间差异

(Pokewiz移动页面难度等级难度级别
无编辑摘要
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[[File:Easy_d.png]] '''Easy''' (80% rating):
[[File:Easy_d.png]] '''Easy''' (80% rating):
::* AI heroes are not afraid to move on enemy territory, even near the enemy heroes
::* AI 英雄将会不害怕在敌方的领土上移动,即使在敌方英雄附近也不例外。
::* AI heroes underestimate the [[Army strength|strength]] of an enemy hero deciding on an attack
::* AI 英雄将会低估敌方英雄的[[ 实力]] ,在决定进行攻击时会表现出这一特点。
::* AI player builds buildings in towns once every two days
::* AI 玩家将会每隔两天才在城镇中建造建筑物。
::* AI ​​player does not build creatures dwellings of a higher level than the already built level of the best human player
::* AI 玩家不会在他们已经建造的最高级别的生物居所之上建造更高级别的生物居所。
::* AI ​​player does not build dwellings of level 7 creatures in their towns
::* AI 玩家不会在他们的城镇中建造7级生物的居所。
::* AI heroes do not accept neutral creatures that are willing to join their army
::* AI 英雄不会接受愿意加入他们军队的中立生物。
::* AI ​​player does not search for the [[Grail]]
::* AI 玩家不会寻找[[ 神器]]
::* AI heroes do not share armies and artifacts
::* AI 英雄不会在英雄之间交换军队和宝物。
::* AI heroes do not use creature tactics in battle, do not wait and always run to attack
::* AI 英雄不会在战斗中使用战术,不会选择等待而是一直前去攻击。
::* Most neutrals are friendly to players and can join
::* 大多数中立生物对玩家友好并且可以加入他们的队伍。
::* AI ​​player does not hire new heroes if there are 9 or more heroes on the map (including the heroes of other players)
::*  如果地图上有9个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。




[[File:Normal_d.png]] '''Normal''' (100% rating):
[[File:Normal_d.png]] '''Normal''' (100% rating):
::* AI heroes are afraid to move on enemy territory, especially near the enemy heroes
::* AI 英雄将会害怕在敌方领土上移动,尤其是在敌方英雄附近。
::* AI heroes underestimate the strength of an enemy hero deciding on an attack
::* AI 英雄将会低估敌方英雄的实力,在决定进行攻击时表现出这一特点。
::* AI heroes unite armies, making up the most powerful options
::* AI 英雄将会合并军队,以组成最强大的选择。
::* AI player builds buildings in towns once every two days
::* AI 玩家将会每隔两天才在城镇中建造建筑物。
::* AI ​​player is more aggressive in town developing
::* AI 玩家将会在城镇发展方面更加积极主动。
::* AI heroes begin the search for the Grail when opening at least half of the [[puzzle map]]
::* AI 英雄将会在至少解开一半的藏宝图后开始寻找神器。
::* AI ​​player puts a lot of emphasis on exploring the map
::* AI 玩家将会非常注重探索[[藏宝图]]。
::* AI ​​player does not hire more than 3 heroes
::* AI 玩家不会雇佣超过3名英雄。
::* AI ​​player does not hire new heroes if there are 12 or more heroes on the map (including the heroes of other players)
::*  如果地图上有12个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。





2023年7月13日 (四) 20:13的版本

Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this.

AI行为

在与电脑玩家对战的游戏中,AI随机选择以下三种行为Behavior之一:建设者Builder勇士Warrior探险者Explorer。作为建设者,AI将更多地从防守角度出发,专注于城镇的发展,限制了探索的范围。勇士则寻求与其他玩家更多地进行战斗,并夺取中立城镇。探险者将专注于招募更多英雄,并保持适度的攻击性。他们将按顺序探索地图。此外,探险者类型的AI英雄在每天开始时获得额外的50移动点数。AI的行为也可以在地图编辑器中进行定义。

AI的行为还受到地图所选择的难度级别的影响。以下是不同难度级别下AI表现的详细描述:

Easy d.png Easy (80% rating):

  • AI英雄将会不害怕在敌方的领土上移动,即使在敌方英雄附近也不例外。
  • AI英雄将会低估敌方英雄的实力,在决定进行攻击时会表现出这一特点。
  • AI玩家将会每隔两天才在城镇中建造建筑物。
  • AI玩家不会在他们已经建造的最高级别的生物居所之上建造更高级别的生物居所。
  • AI玩家不会在他们的城镇中建造7级生物的居所。
  • AI英雄不会接受愿意加入他们军队的中立生物。
  • AI玩家不会寻找神器
  • AI英雄不会在英雄之间交换军队和宝物。
  • AI英雄不会在战斗中使用战术,不会选择等待而是一直前去攻击。
  • 大多数中立生物对玩家友好并且可以加入他们的队伍。
  • 如果地图上有9个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。


Normal d.png Normal (100% rating):

  • AI英雄将会害怕在敌方领土上移动,尤其是在敌方英雄附近。
  • AI英雄将会低估敌方英雄的实力,在决定进行攻击时表现出这一特点。
  • AI英雄将会合并军队,以组成最强大的选择。
  • AI玩家将会每隔两天才在城镇中建造建筑物。
  • AI玩家将会在城镇发展方面更加积极主动。
  • AI英雄将会在至少解开一半的藏宝图后开始寻找神器。
  • AI玩家将会非常注重探索藏宝图
  • AI玩家不会雇佣超过3名英雄。
  • 如果地图上有12个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。


Hard d.png Hard (130% rating):

  • AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack
  • AI heroes are afraid to move on enemy territory, especially near enemy heroes
  • AI player builds buildings in towns every day
  • AI ​​player is very aggressive in town developing
  • AI heroes begin the search for the Grail when opening at least 25% of the puzzle map
  • AI ​​player does not hire more than 4 heroes
  • AI ​​player during the battle takes into account the range of the enemy troops and uses this information tactically (he does not run into the range of the movement if he knows that the enemy creature is attacking him, etc.)
  • AI ​​player does not hire new heroes if there are 15 or more heroes on the map (including the heroes of other players)


Expert d.png Expert (160% rating):

  • AI heroes are very careful when moving on enemy territory, especially near enemy heroes
  • AI heroes begin the search for the Grail when opening at least one part of the puzzle map
  • AI ​​player does not hire more than 5 heroes
  • AI ​​player does not hire new heroes if there are 18 or more heroes on the map (including the heroes of other players)


Impossible d.png Impossible (200% rating):

  • AI ​​player does not hire more than 6 heroes
  • AI ​​player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)

Resources

At the beginning of the game, all players receive a certain amount of resources, depending on the chosen difficulty level. AI players get more resources at higher difficulties.

Difficulty Player resources AI resources AI strenght (% of max.)
Mercury Sulfur Crystal Gem Wood Ore Gold Town income at the start Mercury Sulfur Crystal Gem Wood Ore Gold Town income at the start
Easy d.png 80% 15 30 30000 500 2 5 5000 375 ~50%
Normal d.png 100% 10 20 20000 500 4 10 7500 500 ~75%
Hard d.png 130% 7 15 15000 500 7 15 10000 500 100%
Expert d.png 160% 4 10 10000 500 7 15 10000 625 100%
Impossible d.png 200% 0 0 0 500 7 15 10000 750 100%

In addition, AI players have an additional daily bonus on all resources during the entire game period:

Difficulty
Gold Wood Ore Mercury Sulfur Crystal Gem
Easy d.png 80% -25% - -
Normal d.png 100% - - -
Hard d.png 130% - - -
Expert d.png 160% +25% +39% +14%
Impossible d.png 200% +50% +53% +28%

The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of their weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week. Example: The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).

See also