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[[File:Easy_d.png]] '''Easy''' (80% rating): | [[File:Easy_d.png]] '''Easy''' (80% rating): | ||
::* AI | ::* AI 英雄将会不害怕在敌方的领土上移动,即使在敌方英雄附近也不例外。 | ||
::* AI | ::* AI 英雄将会低估敌方英雄的[[ 实力]] ,在决定进行攻击时会表现出这一特点。 | ||
::* AI | ::* AI 玩家将会每隔两天才在城镇中建造建筑物。 | ||
::* AI | ::* AI 玩家不会在他们已经建造的最高级别的生物居所之上建造更高级别的生物居所。 | ||
::* AI | ::* AI 玩家不会在他们的城镇中建造7级生物的居所。 | ||
::* AI | ::* AI 英雄不会接受愿意加入他们军队的中立生物。 | ||
::* AI | ::* AI 玩家不会寻找[[ 神器]] 。 | ||
::* AI | ::* AI 英雄不会在英雄之间交换军队和宝物。 | ||
::* AI | ::* AI 英雄不会在战斗中使用战术,不会选择等待而是一直前去攻击。 | ||
::* | ::* 大多数中立生物对玩家友好并且可以加入他们的队伍。 | ||
::* | ::* 如果地图上有9个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。 | ||
[[File:Normal_d.png]] '''Normal''' (100% rating): | [[File:Normal_d.png]] '''Normal''' (100% rating): | ||
::* AI | ::* AI 英雄将会害怕在敌方领土上移动,尤其是在敌方英雄附近。 | ||
::* AI | ::* AI 英雄将会低估敌方英雄的实力,在决定进行攻击时表现出这一特点。 | ||
::* AI | ::* AI 英雄将会合并军队,以组成最强大的选择。 | ||
::* AI | ::* AI 玩家将会每隔两天才在城镇中建造建筑物。 | ||
::* AI | ::* AI 玩家将会在城镇发展方面更加积极主动。 | ||
::* AI | ::* AI 英雄将会在至少解开一半的藏宝图后开始寻找神器。 | ||
::* AI | ::* AI 玩家将会非常注重探索[[藏宝图]]。 | ||
::* AI | ::* AI 玩家不会雇佣超过3名英雄。 | ||
::* | ::* 如果地图上有12个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。 | ||
2023年7月13日 (四) 20:13的版本
Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this.
AI行为
在与电脑玩家对战的游戏中,AI随机选择以下三种
AI的行为还受到地图所选择的难度级别的影响。以下是不同难度级别下AI表现的详细描述:
- AI英雄将会不害怕在敌方的领土上移动,即使在敌方英雄附近也不例外。
- AI英雄将会低估敌方英雄的实力,在决定进行攻击时会表现出这一特点。
- AI玩家将会每隔两天才在城镇中建造建筑物。
- AI玩家不会在他们已经建造的最高级别的生物居所之上建造更高级别的生物居所。
- AI玩家不会在他们的城镇中建造7级生物的居所。
- AI英雄不会接受愿意加入他们军队的中立生物。
- AI玩家不会寻找神器。
- AI英雄不会在英雄之间交换军队和宝物。
- AI英雄不会在战斗中使用战术,不会选择等待而是一直前去攻击。
- 大多数中立生物对玩家友好并且可以加入他们的队伍。
- 如果地图上有9个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。
- AI英雄将会害怕在敌方领土上移动,尤其是在敌方英雄附近。
- AI英雄将会低估敌方英雄的实力,在决定进行攻击时表现出这一特点。
- AI英雄将会合并军队,以组成最强大的选择。
- AI玩家将会每隔两天才在城镇中建造建筑物。
- AI玩家将会在城镇发展方面更加积极主动。
- AI英雄将会在至少解开一半的藏宝图后开始寻找神器。
- AI玩家将会非常注重探索藏宝图。
- AI玩家不会雇佣超过3名英雄。
- 如果地图上有12个或更多的英雄(包括其他玩家的英雄),AI玩家不会雇佣新的英雄。
- AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack
- AI heroes are afraid to move on enemy territory, especially near enemy heroes
- AI player builds buildings in towns every day
- AI player is very aggressive in town developing
- AI heroes begin the search for the Grail when opening at least 25% of the puzzle map
- AI player does not hire more than 4 heroes
- AI player during the battle takes into account the range of the enemy troops and uses this information tactically (he does not run into the range of the movement if he knows that the enemy creature is attacking him, etc.)
- AI player does not hire new heroes if there are 15 or more heroes on the map (including the heroes of other players)
- AI heroes are very careful when moving on enemy territory, especially near enemy heroes
- AI heroes begin the search for the Grail when opening at least one part of the puzzle map
- AI player does not hire more than 5 heroes
- AI player does not hire new heroes if there are 18 or more heroes on the map (including the heroes of other players)
- AI player does not hire more than 6 heroes
- AI player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)
Resources
At the beginning of the game, all players receive a certain amount of resources, depending on the chosen difficulty level. AI players get more resources at higher difficulties.
In addition, AI players have an additional daily bonus on all resources during the entire game period:
Difficulty | ||||
---|---|---|---|---|
80% | -25% | - | - | |
100% | - | - | - | |
130% | - | - | - | |
160% | +25% | +39% | +14% | |
200% | +50% | +53% | +28% |
The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of their weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week. Example: The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).