难度级别:修订间差异

无编辑摘要
(Pokewiz移动页面难度等级难度级别
(没有差异)

2023年7月13日 (四) 20:00的版本

Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this.

AI行为

在与电脑玩家对战的游戏中,AI随机选择以下三种行为Behavior之一:建设者Builder勇士Warrior探险者Explorer。作为建设者,AI将更多地从防守角度出发,专注于城镇的发展,限制了探索的范围。勇士则寻求与其他玩家更多地进行战斗,并夺取中立城镇。探险者将专注于招募更多英雄,并保持适度的攻击性。他们将按顺序探索地图。此外,探险者类型的AI英雄在每天开始时获得额外的50移动点数。AI的行为也可以在地图编辑器中进行定义。

AI的行为还受到地图所选择的难度级别的影响。以下是不同难度级别下AI表现的详细描述:

Easy d.png Easy (80% rating):

  • AI heroes are not afraid to move on enemy territory, even near the enemy heroes
  • AI heroes underestimate the strength of an enemy hero deciding on an attack
  • AI player builds buildings in towns once every two days
  • AI ​​player does not build creatures dwellings of a higher level than the already built level of the best human player
  • AI ​​player does not build dwellings of level 7 creatures in their towns
  • AI heroes do not accept neutral creatures that are willing to join their army
  • AI ​​player does not search for the Grail
  • AI heroes do not share armies and artifacts
  • AI heroes do not use creature tactics in battle, do not wait and always run to attack
  • Most neutrals are friendly to players and can join
  • AI ​​player does not hire new heroes if there are 9 or more heroes on the map (including the heroes of other players)


Normal d.png Normal (100% rating):

  • AI heroes are afraid to move on enemy territory, especially near the enemy heroes
  • AI heroes underestimate the strength of an enemy hero deciding on an attack
  • AI heroes unite armies, making up the most powerful options
  • AI player builds buildings in towns once every two days
  • AI ​​player is more aggressive in town developing
  • AI heroes begin the search for the Grail when opening at least half of the puzzle map
  • AI ​​player puts a lot of emphasis on exploring the map
  • AI ​​player does not hire more than 3 heroes
  • AI ​​player does not hire new heroes if there are 12 or more heroes on the map (including the heroes of other players)


Hard d.png Hard (130% rating):

  • AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack
  • AI heroes are afraid to move on enemy territory, especially near enemy heroes
  • AI player builds buildings in towns every day
  • AI ​​player is very aggressive in town developing
  • AI heroes begin the search for the Grail when opening at least 25% of the puzzle map
  • AI ​​player does not hire more than 4 heroes
  • AI ​​player during the battle takes into account the range of the enemy troops and uses this information tactically (he does not run into the range of the movement if he knows that the enemy creature is attacking him, etc.)
  • AI ​​player does not hire new heroes if there are 15 or more heroes on the map (including the heroes of other players)


Expert d.png Expert (160% rating):

  • AI heroes are very careful when moving on enemy territory, especially near enemy heroes
  • AI heroes begin the search for the Grail when opening at least one part of the puzzle map
  • AI ​​player does not hire more than 5 heroes
  • AI ​​player does not hire new heroes if there are 18 or more heroes on the map (including the heroes of other players)


Impossible d.png Impossible (200% rating):

  • AI ​​player does not hire more than 6 heroes
  • AI ​​player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)

Resources

At the beginning of the game, all players receive a certain amount of resources, depending on the chosen difficulty level. AI players get more resources at higher difficulties.

Difficulty Player resources AI resources AI strenght (% of max.)
Mercury Sulfur Crystal Gem Wood Ore Gold Town income at the start Mercury Sulfur Crystal Gem Wood Ore Gold Town income at the start
Easy d.png 80% 15 30 30000 500 2 5 5000 375 ~50%
Normal d.png 100% 10 20 20000 500 4 10 7500 500 ~75%
Hard d.png 130% 7 15 15000 500 7 15 10000 500 100%
Expert d.png 160% 4 10 10000 500 7 15 10000 625 100%
Impossible d.png 200% 0 0 0 500 7 15 10000 750 100%

In addition, AI players have an additional daily bonus on all resources during the entire game period:

Difficulty
Gold Wood Ore Mercury Sulfur Crystal Gem
Easy d.png 80% -25% - -
Normal d.png 100% - - -
Hard d.png 130% - - -
Expert d.png 160% +25% +39% +14%
Impossible d.png 200% +50% +53% +28%

The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of their weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week. Example: The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).

See also