气系魔法

(重定向自Air Magic
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
气系魔法
Basic Air Magic.png 初级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值。
Advanced Air Magic.png 中级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值并增强效果。
Expert Air Magic.png 高级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值并使效果达到最佳。

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.

Heroes with Air Magic as a starting skill:

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士  3
Town portrait Castle small.gif 城堡  牧师  4
Town portrait Rampart small.gif 堡垒  巡逻兵  1(最低)
Town portrait Rampart small.gif 堡垒  德鲁伊  2
Town portrait Tower small.gif 塔楼  炼金术士  4
Town portrait Tower small.gif 塔楼  术士  6(最高)
Town portrait Inferno small.gif 地狱  魔鬼  2
Town portrait Inferno small.gif 地狱  异教徒  3
Town portrait Necropolis small.gif 墓园  死亡骑士  2
Town portrait Necropolis small.gif 墓园  巫师  3
Town portrait Dungeon small.gif 地下城  地下领主  1(最低)
Town portrait Dungeon small.gif 地下城  妖术师  2
Town portrait Stronghold small.gif 据点  野蛮人  3
Town portrait Stronghold small.gif 据点  战斗法师  3
Town portrait Fortress small.gif 要塞  驯兽师  1(最低)
Town portrait Fortress small.gif 要塞  女巫  3
Town portrait Conflux small.gif 元素城  位面行者  2
Town portrait Conflux small.gif 元素城  元素使  6(最高)
Town portrait Cove small.gif 港口  船长  3
Town portrait Cove small.gif 港口  领航员  6(最高)

玩家攻略

[显示玩家攻略]
[隐藏玩家攻略]
请注意:本小节中包含的部分信息可能是主观或不相关的。

Like other magic schools, Air Magic is very important. At the expert level, Haste may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. Dimension Door and Fly are extremely helpful for moving on the adventure map. Chain Lightning may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and Lightning Bolt is useful on early stages of the game. Other helpful Air spells are, for example, Disrupting Ray, Precision, and Counterstrike.

The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells.

Don't forget view air, it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point.


See also: