辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
招魂术
Basic Necromancy.png 初级招魂术: 可使英雄将10%在战斗中死亡的生物变成骷髅兵。
深渊号角中为5%) Horn of the Abyss
Advanced Necromancy.png 中级招魂术: 可使英雄将20%在战斗中死亡的生物变成骷髅兵。
深渊号角中为10%) Horn of the Abyss
Expert Necromancy.png 高级招魂术: 可使英雄将30%在战斗中死亡的生物变成骷髅兵。
深渊号角中为15%) Horn of the Abyss

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from Scholars, Pandora's Boxes, Seer's Huts, Events or Witch Huts (unavailable by default).

Bug: AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In 深渊号角 Horn of the Abyss, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.

Heroes with Necromancy as a starting skill:

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King, it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.

深渊号角

In 深渊号角, the skill percentages are decreased to 5%, 10% and 15%. Horn of the Abyss

How it works

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army has no empty slots available and no Skeletons, but includes Skeleton Warriors, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in 死亡阴影 are applied to every killed stack individually (in 深渊号角 Horn of the Abyss the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).

Additionally, with Cloak of the Undead King, the same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   0
Town portrait Castle small.gif 城堡  牧师   0
Town portrait Rampart small.gif 堡垒  巡逻兵   0
Town portrait Rampart small.gif 堡垒  德鲁伊   0
Town portrait Tower small.gif 塔楼  炼金术士   0
Town portrait Tower small.gif 塔楼  术士   0
Town portrait Inferno small.gif 地狱  魔鬼   0
Town portrait Inferno small.gif 地狱  异教徒   0
Town portrait Necropolis small.gif 墓园  死亡骑士  10
Town portrait Necropolis small.gif 墓园  巫师  10
Town portrait Dungeon small.gif 地下城  地下领主   0
Town portrait Dungeon small.gif 地下城  妖术师   0
Town portrait Stronghold small.gif 据点  野蛮人   0
Town portrait Stronghold small.gif 据点  战斗法师   0
Town portrait Fortress small.gif 要塞  驯兽师   0
Town portrait Fortress small.gif 要塞  女巫   0
Town portrait Conflux small.gif 元素城  位面行者   0
Town portrait Conflux small.gif 元素城  元素使   0
Town portrait Cove small.gif 港口  船长   0
Town portrait Cove small.gif 港口  领航员   0

玩家攻略

[显示玩家攻略]
[隐藏玩家攻略]
请注意:本小节中包含的部分信息可能是主观或不相关的。

Necromancy is the basis of Necropolis faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like Wisdom or Earth Magic is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.

For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil morale.

Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).


See also: