辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
战术
Basic Tactics.png 初级战术: 可让英雄在战斗前在3格以内部署他的部队。
Advanced Tactics.png 中级战术: 可让英雄在战斗前在5格以内部署他的部队。
Expert Tactics.png 高级战术: 可让英雄在战斗前在7格以内部署他的部队。

Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.

Heroes with Basic Tactics as a starting skill:

Heroes with Advanced Tactics as a starting skill:

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   7
Town portrait Castle small.gif 城堡  牧师   2
Town portrait Rampart small.gif 堡垒  巡逻兵   5
Town portrait Rampart small.gif 堡垒  德鲁伊   1 (lowest)
Town portrait Tower small.gif 塔楼  炼金术士   4
Town portrait Tower small.gif 塔楼  术士   1 (lowest)
Town portrait Inferno small.gif 地狱  魔鬼   6
Town portrait Inferno small.gif 地狱  异教徒   4
Town portrait Necropolis small.gif 墓园  死亡骑士   5
Town portrait Necropolis small.gif 墓园  巫师   2
Town portrait Dungeon small.gif 地下城  地下领主  10 (highest)
Town portrait Dungeon small.gif 地下城  妖术师   1 (lowest)
Town portrait Stronghold small.gif 据点  野蛮人   8
Town portrait Stronghold small.gif 据点  战斗法师   5
Town portrait Fortress small.gif 要塞  驯兽师   6
Town portrait Fortress small.gif 要塞  女巫   1 (lowest)
Town portrait Conflux small.gif 元素城  位面行者   8
Town portrait Conflux small.gif 元素城  元素使   1 (lowest)
Town portrait Cove small.gif 港口  船长   6
Town portrait Cove small.gif 港口  领航员   4

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

Overview

  • The battlefield is 15 hexes wide (and 11 high).
  • Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the exact other side in one turn. Apart from neutral or upgraded Dragons, only the following creatures can do this: Phoenix, Archangel, Arch Devil, Firebird, Efreet Sultan, Dragon Fly. Silver Pegasi and Haspids are 2-wide and have Speed 12 so they can attack a creature on the exact other side immediately as well. Angels with Speed 12 are able to attack if the creature on the exact other side is 2-wide. Ayssids, Scorpicores, Red Dragons, Thunderbirds and Wyvern Monarchs are 2-wide and have 11 Speed. They can thus reach the exact other side if the creature is also 2-wide.
  • With Basic/Advanced/Expert Tactics, the distance is reduced to 11/9/7 hexes which means 11/9/7 speed is needed to immediately reach the other side (1 less if the creature you attack is 2-wide).

With upgraded creatures and Expert Tactics, all your creatures can strike immediately except:

Note that Haste gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike.


Tactics is a helpful skill if used properly. It becomes really valuable on advanced and expert levels, allowing ranged units to shoot without a penalty (while it's a double-edged sword since enemy shooters will do it as well), and fliers with mediocre speed, e.g. basic Griffins, to reach the opposite battlefield edge in one turn. The latter is especially vital when sieging a town. Tactics may help to save your troops from a strong and fast enemy stack, to defend your shooters, and to avoid dragons' breath attack, Liches' death cloud, and spells like Meteor Shower which damage multiple stacks adjacent to each other.

Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most in suitable way for his army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat.

The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.


See also: