辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
防御术
Basic Armorer.png 初级防御术: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer.png 中级防御术: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer.png 高级防御术: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in 深渊号角 Horn of the Abyss).

Heroes with Armorer (basic) as a starting skill:

Heroes, having 防御术 as a specialty and a starting skill:

Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   5
Town portrait Castle small.gif 城堡  牧师   3
Town portrait Rampart small.gif 堡垒  巡逻兵   8
Town portrait Rampart small.gif 堡垒  德鲁伊   3
Town portrait Tower small.gif 塔楼  炼金术士   8
Town portrait Tower small.gif 塔楼  术士   1 (lowest)
Town portrait Inferno small.gif 地狱  魔鬼   7
Town portrait Inferno small.gif 地狱  异教徒   4
Town portrait Necropolis small.gif 墓园  死亡骑士   5
Town portrait Necropolis small.gif 墓园  巫师   2
Town portrait Dungeon small.gif 地下城  地下领主   6
Town portrait Dungeon small.gif 地下城  妖术师   1 (lowest)
Town portrait Stronghold small.gif 据点  野蛮人   6
Town portrait Stronghold small.gif 据点  战斗法师   4
Town portrait Fortress small.gif 要塞  驯兽师  10 (highest)
Town portrait Fortress small.gif 要塞  女巫   4
Town portrait Conflux small.gif 元素城  位面行者   5
Town portrait Conflux small.gif 元素城  元素使   1 (lowest)
Town portrait Cove small.gif 港口  船长   2
Town portrait Cove small.gif 港口  领航员   1 (lowest)

Comparison to Defense primary skill

This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.

Armorer level / Difference between Defense skill and Attack skill -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Basic 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1.1 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1
Advanced 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.4 3.2 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2
Expert 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.9 4.6 5.3 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.4 3.3 3.1 3

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both Rampart and Fortress have slow but very tough units with abilities which make them perfect for defending towns, namely Dwarves, Dendroids, and Gorgons), thus if you start in Rampart or Fortress, Mephala or Tazar would be a very good choice since they make your towns truly impregnable.


See also: