Clash of the Dragons/Tutorial

Heroes Chronicles

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 S        �  T        ���  This is an "artifact".  It will give your Hero a bonus, if it is equipped.  Whenever you pick up an artifact it will automatically be equipped, if there is space.  To see what artifacts you have, simply go to the Hero Screen and look at the Paper Doll that shows artifacts.       �� 	        �
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 ^        �� _        ÿ   �� ^        �� `        �� a        ��� � ÿÿÿÿf�  In a Seer's Hut you will find an individual such as myself who will give you a quest.  This can be anything from returning with resources, artifacts creatures to killing a specific Hero or wandering monsters.  At this time I will upgrade your Wood Elves to Sharpshooters.  All you need to do is agree to give me 30 Wood Elves and I will upgrade them for you.R   Unless you give me the Wood Elves first, I cannot upgrade them.  You will need 30.‘   Now that you have 30 Wood Elves I will upgrade them for you.  All you must do is agree to give them to me, and I will give you the Sharpshooters.
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        �� �        �� S        �� O        �£   Small amounts of resources like these will often be lying freely around the map.  You should send a Hero to pick up the resource and at it to your kingdom's total.              � z                 �� Q                 "� R                 �� P                 �� N                 �  S        �  O                 �  z                 �� R                 �� {                 �� P                 �� N                 "� O                 !� S        #� Q                 #� O                  � Q                 !� Q                 �� S        "� S        �� O                 �� z                 �  |        %� }         � ~        �# �        �$ �        ## ,        !$           � �        �! �        �� �        #� �        �� ?        #� €        �� Y        �� Z        �� Z        �� C        
� r        ��             G P I ( K � M 
 O � ÿÿ  ÿÿ  �        �� �        �� �        �� ‚        ���  Just ahead is the Centaur's dwelling, the Centaur Stables.  Here you can recruit Centaurs for free once a week.  After the first day of the week the numbers here are restored and you can recruit again, but this only happens once a week and the Centaurs do not accumulate in numbers.                                                            ÿ �    �� ‚        �B�   When I visit the Ore Pit notice how the color on the Mini-Map turns from gray to Green, your kingdom's color.  This will provide your kingdom with two Ore each day.  There are seven types of Mines total, and it is essential that you have at least one of each kind to increase your kingdom's resources to necessary levels.                                                           ÿ �    
� ‚        �±   This, your majesty, is a Windmill.  The miller will provide you with a bit of free resources each week.  You should send someone out here weekly to gather what the miller makes.                                                           ÿ �    �
 ‚        �ã   This is the Sawmill, where two units of Wood are produced each day.  Once again the Mine will become yours and will be indicated by the color of the flag.  From here you should follow the path west and continue with your quest.                                                           ÿ �    �� ^        �� ƒ        ¥´52  ��,�  When you attack a creature, it is best to be sure you will win.  Only if you have overpowering forces will they flee.  There are times the group of creatures will decide to join you, but that is very rare and you should not count on it.  It looks as if these fellows are more interested in a fight.                              ÿÿ    �� ‚        �Ü   This is the Dwarf Cottage.  It functions almost the same as the Centaur Stables except for one minor detail.  The Dwarves will not simply join you - they require a recruiter's fee.  Once the fee is paid, they are yours.                                                            ÿ �    
� ‚        �é   From here, follow the road south and visit the Crystal Cavern.  You should flag the Mine so you can add Crystal to your kingdom's resources.  A Rampart needs lots of Crystal to support its inhabitants and build many of the dwellings.                                                           ÿ �    	� „        	� ‚        �¶   Did you visit the Windmill to the south?  It's not just pretty decoration, but a place to pick up valuable resources each week.  You should see what the miller has for you this week.                                                           ÿ �    	� …        �� 
        
� †        �� ‡        �4�  Many times you will notice there are artifacts lying about on the ground.  Sometimes you can see the guardians, other times they will not appear until you go to take their artifact.  Right now there are several Minotaurs interested in attacking us if we try to take this artifact.  Do you want to fight them?�N � ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ      �� ˆ        �� ‚        �¹�  This is a Shrine of Magic.  There are three levels of these, teaching any Hero with a Spell Book level one, level two or level three spells.  Each Shrine only has one spell to teach, but there are lots of spells for each Shrine to pick from.  Often times you will find spells in the Shrines of Magic that are not found in your Mage Tower and are very helpful.  You should visit each one at least once to see if there is a new spell to learn.                                                           ÿ �    !� ‚        �Û   The Dendriod Arches has a slight difference from the other dwellings that you should be aware of.  You have to fight some Dendriods in order to recruit them.  This is true with all of the higher-level troop dwellings.                                                             ÿ �    �� ‚        �Ó   This is the Green Keymaster's Tent.  Visiting here will allow you to pass the Green Border Gate.  Each time you see a Keymaster's Tent you should stop by for a visit in order to pass through any Gates or Guards.                                                           ÿ �     � ‚        �ÿ   This is a good place for every Hero to visit.  The Garden of Revelations will give a Hero a boost to their Knowledge.  It only works once, so revisiting the Garden will have no effect.  As your Knowledge goes up, your available spell points go up as well.                                                           ÿ �    �� ‚        �ú   Some places will charge for increasing the abilities of your Heroes.  This is one such place.  In the School of Magic, Knowledge or Spell Power can be increased - the choice is yours.  If you don't have the School's fee then nothing can be learned.                                                             ÿ �    �� ‚        �Ë�  This strange place is called a Medusa's Stores.  They have Sulfur and Gold hidden away, but they won't give it up without a fight.  It is best to make sure that you have enough troops to survive.  There are between 20 and 50 Medusas guarding their treasure.  The more Medusas you have to fight, the greater treasure.  There are other such structures that have creatures guarding treasure, and it is always a good idea to be well prepared for a vicious battle.                                                           ÿ �    	" ‚        �s   Up ahead is the Unicorn dwelling.  Like the Dendroid Arches you have to fight a few before you can recruit any.  

                                                           ÿ �    �� ‰        ¦´52  ��Õ   Sometimes, your Majesty, creatures such as these will guard small caches of treasure.  It is often times worth fighting them to gain the resources they guard, providing you are relatively sure you can defeat them.                            ÿÿ    !� Š        �� ‚        �s�  It might be a good idea to visit the War Machine Factory and purchase a few things to help you defeat your enemy.  Inside you can buy the Ballista (a large crossbow-like weapon used against your enemies), the First Aid Tent (which heals one stack of troops at the end of the combat round, and the Ammo Cart (which assures that your missile troops don't run out of ammo).
                                                           ÿ �    �� ‚        �ü   Right-click on this Garrison and you'll notice there are a lot of different creatures inside.  Obviously the Dungeon Overlord in the area didn't want any unannounced guests.  If you want to defeat him, we're going to have to defeat this Garrison first.                                                           ÿ �    �# ‹        �� Œ        �� ‚        �ò   You're approaching a Magic Well.  Whenever you see these, you should visit them, especially if you've been casting a lot of spells in combat.  Magic Wells raise your mana, or spell points, to their maximum.  Only one visit per day is allowed.                                                           ÿ �    �� ‚        �v   The Star Axis is a power-up site that improves your Spell Power skill by 1 point.  Only one visit per Hero is allowed.                                                           ÿ �    ��         �� ‚        �ß   Objects such as this Learning Stone can give you bonuses to your Luck, Morale, Statistics, and in the case of the Learning Stone, Experience.  Ride into it and you'll find that your low level Hero will gain 1000 experience.                                                           ÿ �    �� Ž        £´52��       ÿ ÿ                  	� {        �ÿ   It is very wise to pick up all of the loose resources you can find for two reasons.  First, the small pile will add to your kingdom's resources and help you prosper.  Second, if you don't get to the resource an enemy could pick it up and they would gain.      �       
	 ‚        �í   You can see that this ground is different from the underground terrain.  This is Holy Ground and it gives all good aligned creatures a morale bonus when fighting on it.  You will notice this when we fight those Troglodytes ahead of here.                                                           ÿ �    
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 ‘        �� �        �� D        �� ’        �� �        �� Z        �� Y        �� ‚        �š   This is an Alchemist's Lab, and it will provide your kingdom with one unit of Mercury per day.  You should always have one of these in production for you.                                                           ÿ �     � ‰        ©´52  �     �
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 ‚        �    To the south is the Gem Pond, and as you can see it is guarded by some Medusas.  Doesn't look like they'll give up their source of pretty gems without a fight.                                                            ÿ �    �  “        §´52  ��é   These creatures have a ranged attack.  That means they will not charge your forces.  Whenever you battle someone with a ranged attack, you will need a few more troops than usual to survive crossing the battlefield and attacking them.                            ÿÿ     � Q                  � g        �� z                 �� 3        �� {                 �� �        �� 9        �� ‚        ��  The strange looking structure to the east is a Witch's Hut.  Don't be afraid to send at least one Hero there to find out what she teaches.  Each Hut will only teach one skill, but there are lots of different skills for them to teach.  The education is free.  If the Hero already knows the skill, or his skill slots are full, the Witch may get a little irritated with you but she will do no real harm.                                                           ÿ �    �� �        
� ‚        �Í   Up ahead is the Green Border Gate.  You can only pass through it if you have visited the Green Keymaster's Tent.  Finding the appropriate Keymaster's Tent can often be difficult, but well worth the effort.                                                           ÿ �    ��          	� ‚        �ÿ   This is the Arena, and you can learn either Defense or Offense here, but not both.  Each Hero is entitled to one visit, and it doesn't cost the kingdom any resources.  It is always wise to make sure each important Hero visits every one of these available.                                                           ÿ �    �� ‚        ���  Up ahead is a Gold Mine.  Even though you already have one it is a good idea to put this Gold Mine under your kingdom's control.  That way you have more resources to work with and your enemy has less.  Watch the Mini-Map as the mine turns from your enemy's color, Red, to yours, Green.
                                                           ÿ �    �� �        �# ”        �# �        	# •        
" –        ª´52  ��´   Looks like these Mintoaur Kings don't want us to gain access to the treasures behind them or the Unicorn Glade.  Be careful when fighting them, those big axes are used rather well.                            ÿÿ    �# ‚        �ò   North, around the bend you will find the Dragon Cliffs.  Powerful Green Dragons live within.  Like the Unicorns and Dendroids they will not work with just anyone, you are going to have to prove yourself.  Be prepared to fight several of them.                                                           ÿ �    �# ‚        �}   Nearby is the Tree of Knowledge where you can gain an entire level in exchange for some Gold, or Gems, or sometimes for free.                                                           ÿ �    �� ‚        �t�  You can now see the Dungeon town where the evil Dungeon Overlords reside.  When you have enough forces to defeat the Hero stationed there, you should go ahead and attack the Dungeon.

Be prepared however, because the town does have its own defenses, such as walls, arrow towers and a moat.  You may need a lot more troops than there are garrisoned within the Dungeon town.                                                           ÿ �    �� !        �� -        �
 %        �� {        �½   "You will most likely not find so much Ore in the wild like this, but this area was chosen for its higher concentration of resources.  Makes the training process easier," your advisor says.     �       �� .        �� ‚        �f�  Greetings, Majesty, I am Jenova and I will be helping you explore the world.  First, let us journey towards the Ore Pit to the east of here.  After I have put the Mine into working order for your kingdom let us go south in order to get the Sawmill under your control.  If you like we can stop by and pick up some of those loose resources just hanging around.                                                           ÿ �    �	 —        �	 ˜        �� Z        �� %        �� ™        �
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� Q                 �� z                 	� Q                 �  Q                 �   �   Day 11�  Greetings, your Majesty.  I am your advisor, Maranthea.  You will be instructed in the basic duties of any who run a kingdom here.  I will give advice each day, so please have some patience and read my messages.  Once you learn what I have to teach, you will be able to run your own kingdom very smoothly.                            ÿ�                     �   Day 1 �  Now, you should construct a building EACH day.  To build, enter the town by clicking on the town itself or on the small picture of it on the right side of the screen.

Once inside the Town Screen you need to look for a structure called the Village Hall to the right.  Click on it and the Hall Screen will pop up.  Here you will find all sorts of buildings to build.  Right click on them to learn what their functions are and how much it is to build them.  For the moment, please build the Dwarf Cottage.  This will allow you to recruit Dwarves.                            ÿ�                     �   Day 2��  Today it would be wise to build the Homestead, which will provide a home for the Elves.  Eventually you can upgrade the Homestead, but you should build other structures first.  Once you have finished building for the day, go to Jenova and learn more about your surroundings.                            ÿ� �                   �   Day 33�  Today, it would be a good idea to build the Enchanted Spring.  Of course, you may build what ever you like, but building in this order will give you maximum efficiency.  On the first week you want to build as many troop dwellings so that you have the most amount of creatures available next week to recruit.                            ÿ� �                   �   Day 4”�  Today we will be able to build the Dendroid Arches.  This will allow you to recruit Dendroids, who are a little slow, but have a wonderful ability.  The Dendroid can bind the opponent they strike to the ground, making it so the creature can't move.  However, if the Dendroid walks away, then the binds leave as well, so be careful about moving the Dendroid away from stacks you want stuck where they are.                            ÿ� �                   �   Day 5J�  Right now we can build the Unicorn Glade, a beautiful place where Unicorns dwell.  These powerful creatures will be a great addition to your forces.  
Now, don't forget to have Jenova come back every so often and replenish her supplies of troops.  What she starts out with won't last forever and there is a lot of ground to cover.                            ÿ� �                   �   Day 6ù   You should have Jenova return today, because we are going to build the Mage Guild.  This will give her the opportunity to buy a Spell Book and learn some spells.  Spells are very necessary during combat, and can really tip the balance in your favor.                            ÿ� �                   �   Day 7˜�  Rather than build anything else, you should build the Citadel.  This will give you a fifty percent increase in the number of troops who will arrive tomorrow.  It will also add arrow towers to your defenses, as well as a moat.  I don't think we are going to be attacked, but normally you will be.  Protecting your original town can often be difficult, but the Citadel and eventually the Castle make it easier.                            ÿ� �                   �   Day 8ö�  Wonderful - a new week!  There is one very important thing that happens at the beginning of the week.  All of the troop dwellings are refreshed with troops, both inside and outside of the Rampart.  You should send a Hero around to collect all of the troops living outside of the Rampart.  In order to hire a Hero you will need to enter the Tavern.  Click on the Tavern and then hire one of the two Heroes available there.  Send that Hero out to recruit all of those troops waiting in their dwellings.                              ÿ� �                   �   Day 9_�  Today you should build the Marketplace.  This will allow you to trade an excess of one resource for something you need.  Sometimes, you will have an abundance of one resource (such as Wood), so you can trade it here at the Marketplace for something you need (such as Gold).  The more Marketplaces that you own, the better deal you'll get on the trade.                            ÿ� �                   �   Day 10÷   In order to build a City Hall you will need a Blacksmith.  Go ahead and build the Blacksmith, and see what he has to sell your Hero.  Remember, you can only use the Blacksmith if there is a Hero around, creatures can't use his wares by themselves.                            ÿ� 	                   �   Day 11 �  Now you can finally build the City Hall, which will bring in even more revenue for your kingdom. Now it will earn you 2000 Gold per day.  That will help when paying the recruiting fees for all of those troops in your dwellings at the beginning of the week.                            ÿ� 
                   �   Day 12@�  For the rest of the week we're going to worry about building some structures to help increase the number of creatures who arrive at the beginning of the week.

For starters you will want to build the Miner's Guild.  This will give you a few extra Dwarves each week, and it is always better to have more troops available.                            ÿ� �                   �   Day 13©   To get more Dendroids at the start of next week you should build the Dendroid Saplings.  This wonderful structure gives your starting town two extra Dendroids each week.                            ÿ� �                   �   Day 14��  Before the week runs out you should build the Castle.  This will increase your population by 50% and will allow you to build the Capitol.  It also adds to the defenses of your town.  You may not need those extra defenses now, but in other lands they could come in very handy.                            ÿ� 
                   �   Day 15œ   As you can see the Capitol is now available, and earning 4000 Gold every day is each ruler's dream.  Order the construction, and reap the benefits tomorrow.                            ÿ� �                   �   Day 16æ   I know you have been eyeing that Dragon dwelling, but haven't really been able to afford it up until now.  However, it requires a second level Mage Guild.  You will have to build that today, before you can build the Dragon Cliffs.                            ÿ� �                   �   Day 17È   Finally, we can have Dragons in our midst.  Build the Dragon Cliffs and recruit some Green Dragons.  Don't worry; in a few days you will be able to upgrade them to the even more powerful Gold Dragons.                            ÿ� �                   �   Day 18í�  You have heard me talk about upgrading buildings, especially the troop generators.  What this does is give you a more experienced, faster and better troop within the dwelling.  It is always a good idea to upgrade the dwellings in your town, but only if you have the resources to spare.  It is far more important to hire troops or build new structures than to upgrade.

For today we should build the Mage Guild Level 3.  This will allow you to upgrade your Dragon dwelling and gain more spells.                            ÿ� �                   �   Day 19}�  I think you have the hang of it, sir.  I know that Jenova has a few more instructions for you, but that is about all I have for now.  Simply continue to build what is left in your town, upgrading the troop dwellings and the troops in the order that pleases you.  If you have any further difficulties, please refer to your on-line manual, as that also has some valuable information.                            ÿ� �                   �   Day 1Î   Whenever you've finished (that is, when your Heroes no longer have any movement left and you've built what you needed to build) you end your turn by clicking the 'hourglass' on the right side of the screen.                            ÿ�                     �   Day 8*�  Now, in order to pay for those troops you are going to need to make more money each day.  The best way to do that is build up your Town Hall.  This will produce more Gold each day as you upgrade the structure.  So build the Town Hall and watch your income go from 500 Gold a day to 1000 Gold a day.                            ÿ� �