See also
Heroes of Might & Magic 3: Restoration of Erathia
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english update 1.0 to 1.4
company: New World Computing/3do (www.3do.com)
homesite: www.mightandmagic.com
Changes in Version 1.4
- Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll
screen.
- Removed the appearance of Combo Artifacts.
- Corrected the single turn, double casting of spells during combat.
Changes in Version 1.3
Multiplayer Updates/Enhancements
- Clicking on the "Chat Slider" in multiplayer no longer crashes the
game.
- Heroes visiting a Sanctuary can no longer be attacked by enemies
with the use of the arrow keys.
- Hot Seat: Combat behaves normally when the last creatures standing
for both heroes are 'Blinded'.
- Multiplayer games launched through the Heroes III, version 1.3,
can play Restoration of Erathia multiplayer maps with games
launched through the Heroes III: The Shadow of Death program.
Note: Heroes III, version 1.3 cannot connect to multiplayer games
launched through the Heroes III: Armageddon's Blade program.
General Updates
- Dragonflies now cast weakness on the creatures they attack.
- Player can control the arrow towers in siege combat if their
defending hero has the artillery skill.
- Heroes available from the adventure map taverns are the same as
the heroes in the town taverns.
- Changed the formula for the necromancy skill. It is now based on a
skeletons hit points.
- Heroes can now leave creature stacks to guard mines.
- Non-upgraded creatures can be recruited from an upgraded
creature dwelling inside the town.
- Campaign briefing screen now displays an icon representing
scenario difficulty.
- AI hero will now value shooter enhancing artifacts depending on
the amount of ranged attack troops they have.
- AI controlled monsters will now avoid the moat when castle walls
have not been breached.
- Points for finding the grail are now included in the final score
when the game is won from a saved game.
- Customizing a hero will no longer remove the catapult from the
hero's inventory.
- Memory issues regarding low memory, stored graphics, and town
defense have been resolved.
- Monsters can no longer attack a hero visiting a trigger spot if
that hero is not touching the monsters trigger.
- When threatened, AI hero will now protect the castle instead of
going after the grail.
- Flying monsters no longer stand in place for the entire battle
because of obstacle placement.
- Using the "Resurrection" spell at a low level extensively during
combat will not make the price to surrender a negative number.
- Clicking on "Max creatures" after performing a sacrifice at the
Altar of Sacrifice will not crash the game.
- Slider on the Altar of Sacrifice will now reset.
- Heroes exiting the shroud during Repeat Opponent Turn will not be
invisible.
- Wandering monsters on water now have a one square attack radius
similar to wandering monsters on land.
- "Next Creature" and "Start Combat" buttons no longer disappear if
the game was minimized and restored.
- The hero selector buttons on the adventure screen no longer
disappear after viewing the scenario information screen.
- Resolved an issue with the hero getting off a ship during Replay
Opponents Turn.
- Special Victory Condition: "Build Grail in any town" now functions
correctly and no longer crashes when you look at the Scenario
Information screen.
- Using hot keys such as "D" for "Divide" in the town screen no
longer causes a phantom click or other aberrant behavior.
- Pressing the "T" key when a player doesn't have any town no longer
causes an illegal operation.
- Clicking on a hero's equipped artifact in the kingdom overview
screen will not switch automatically to the backpack and cause odd
game behavior.
- Creatures with the "Berserk" spell cast upon them will now move
towards the nearest creature if they can't reach an enemy in one
turn.
- Owning more than 51 map creature dwellings does not crash the game.
- It is no longer possible to fly into a mountain and stop using the
arrow keys.
- You now visit adventure objects instead of flying over them while
using the arrow keys.
- Re-hired heroes no longer get multiple stable bonuses.
- If a garrison hero was eliminated during his turn, using Replay
Opponent Turn no longer causes him to appear permanently in the
visiting hero slot.
- Pyramids no longer give the "Fear" spell.
- Player can no longer dismiss a hero's entire army.
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Changes in Version 1.2:
Multiplayer:
- Eliminated "Gremlin Rush" strategy. Only the first two heroes
hired each week receive a full set of troops. All subsequent
heroes receive a single troop. Also applies to single player games.
- Resolved an issue that allowed players to control a hero that
belonged to another player.
- Resolved an issue that allowed duplication of artifacts.
- Resolved an issue that allowed duplication of a hero.
- Resolved an issue that arose when attempting to use an ally's
marketplace. Each player must use his/her own marketplace.
General Updates:
- Resolved an issue that allowed creature stacks to grow to very
large numbers.
- Sacrifice spell no longer works on enemy troops.
- Resolved an issues that arose from using "Replay Turn" feature.
- Cursor now updates correctly when using Alt-Tab.
- Cursor now updates correctly after using Grail.
- Horde structures now correctly affected by Week of... and Month
of... events.
- Eliminated "Gremlin Rush" strategy. Only the first two heroes
hired each week receive a full set of troops. All subsequent
heroes receive a single troop. Also applies to multiplayer games.
- All hero secondary skills now visible on Kingdom Overview Screen.
- Basic Town Portal will now function if the hero is above ground
and the only castle is below ground or vice versa.
- Surrender costs no longer include summoned creatures.
- Stone and Iron Golems now have correct magic resistance.
- Land Mines and Fire Walls no longer damage creatures immune to
fire magic.
- Shadows no longer disappear on combat screen.
- "Lose Hero" loss condition now correctly functions in saved game
files.
- Timed events now work correctly for Computer Players.
- Game now functions properly when combat screen is filled with many
obstacles, such as quicksand.
- Garrisoned heroes no longer return to garrison after both heroes
are defeated during combat.
- Random Heroes now have correct alignment when Restart Scenario is
used.
- Map Editor now opens a blank, untitled map after an attempt is
made to open an invalid file.
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Changes in Version 1.1:
Allied Maps:
- Several Scenario Maps have both allied and non-allied versions for
single and multi-player games. It is easy to spot the allied
versions in the scenario list; each has "(allies)" next to the
name.
Multi-Player Updates:
- Data Transfer has been significantly improved! Amount of data
transferred from player to player was optimized to reduce transfer
times to a fraction of those in version 1.0.
- Hot Seat Updates - Resolved several Hot Seat problems including
month-end issue and problem where games end before all win/loss
conditions are met.
- Town Names and Types now correctly match in Multi-Player Games.
- Right-clicking in the map selection screen will no longer stop
others from choosing their hero.
- Players can no longer see another player's stats nor dismiss
another player's troops or heroes.
Map/Campaign Updates:
- Gold Rush Campaign (Neutral 1B) - Updated to ensure that players
start with correct heroes.
- Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level.
- Dragon Orb - Heroes no longer are trapped after using teleporter.
Redwood Observatory now accessible.
- Vial of Life - All objects now accessible on adventure map.
- Islands and Caves - Treasure Chest now accessible.
- The Mandate of Heaven - Added Brown Tent.
- Warmongers - Removed Market of Time.
- Titan's Winter - Upgraded Black Box treasure.
- Myth and Legend - Updated water area. Added resources.
Balanced artifacts.
- Race for Ardintinny - Fortress Town no longer starts with Mighty
Gorgons.
- Barbarian Breakout - Corpse no longer blocks characters path.
- Alchemy Lab Update - Battles at Alchemy Labs are now fought on an
above ground combat screen.
- General - Updated Obelisks and Puzzle Map to ensure that "X" is
not revealed too early.
General Updates:
- Artifact update - The Spirit of Oppression now affects wandering
monsters.
- Artifact update - Resource artifacts now function correctly on
garrisoned and visiting heroes in towns.
- Creature Update - Troglodytes are immune to stone gaze from
Medusas.
- Creature Update - Cyclops can no longer attack during tactics
phase.
- Creature Update - Garrisoned creatures now show proper hero
bonuses.
- Blind - Updated "Blind" spell to work correctly on all creatures.
- Seer's Hut allows you to choose between troops if your party is
full.
- Necromancer Skill - Updated to give the player 2/3 of skeleton
warriors.
- Resurrected Creatures - Spells that were cast before a creature is
killed no longer affect creature after resurrection. Resolved
other anomalies associated with resurrecting creatures.
- Map Editor - Resolved Text Error in the size of Large maps.
- Custom Hero pictures now displayed correctly in taverns.
- Heroes no longer receive full movement points when rehired in the
same day they die, retreat or surrender.
- Replay Opponent button no longer causes screen to go blank.
- Updated Resource Bar to update correctly the resource stats.
- Updated "Week of..." and "Month of..." to no longer appear in same
order.
- Resolved issue that could occur when selecting Artifacts from the
Kingdom Overview Screen.
- Resolved issue when Archangels attempt to resurrect other
Archangels.
- Resolved issue in Show Advanced Options.
- Save Game Screen - "/" now filtered as an invalid character.
- Program updated to fix anomalies with mouse cursor display on
Voodoo Rush cards.
Manual Addenda:
See the H3Update.txt file for the Heroes III Manual Addenda.
**Note: For a more complete list of changes, please review the
H3Update.txt file. This readme file will be located in your Heroes
3 folder once you have updated to version 1.3.