Wall refers to the protective fortifications around towns in a siege. Building a Fort adds walls around the town, and then a Castle strengthens them to fortified walls. Building a Citadel has no effect on walls - it only adds main Arrow Tower and Moat to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers by 50%. Walls can be damaged and destroyed with Catapults, Cannons (with HotAHorn of the Abyss or Earthquake spell. Additionally, cyclopes and cyclops kings have the special ability to attack walls during a siege.

H3 townwalls.png

On the battlefield walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:

W hexes: 6 indestructible segments
(1) hex: Upper Wall
(2) hex: Mid-Upper Wall
(3) hex: Mid-Lower Wall
(4) hex: Lower Wall
(D) hex: Drawbridge

Moat (if Citadel or Castle are built in the town) occupies 11 hexes (or 22 hexes in Fortress) to the left of the wall.

Destructible wall segments have 2 hitpoints (3 with Castle built), except Drawbridge which always has 2 hitpoints. During a siege hero forces can move onto destructible wall segments after destroying them.

吊桥

吊桥Drawbridge是攻城战中进入城墙内部的主要通道。吊桥在默认情况下是关闭的。城墙内的防御方可以直接打开吊桥,但进攻方不能。穿过它的生物不会受到护城河的伤害。当防御者将他的生物从城堡中移出(D)B六角网格时,它会自动打开。如果吊桥被放下,它还会占据战场地图上的B'六角网格。当(D)(B)六边网格上没有生物时,吊桥会自动关闭。如果吊桥被摧毁,或者这两个六角网格上至少有一个六边形上有被杀死的生物,那么吊桥就会永久地被放下。后者被称为 "吊桥陷阱",通常可以用来对付派遣近战生物参战的电脑玩家。

如果吊桥被关闭,进攻方就不能进入B六角网格。但如果进攻方占据了上图中标记为x的六角网格,吊桥则不能打开,防御方也因此不能将生物移出城堡。如果在x六角网格上施放了Force field,或者上面有一个被杀死的生物,也同样适用。然而请注意,尽管有可能在B六角网格上施放Force field,但这并不能阻止吊桥的开启。

The drawbridge has always 2 hitpoints but it's usually more resilient than other wall segments, because it's more difficult to intentionally target it (compare Ballistics).


A legion of Wolf Raiders standing on the open drawbridge

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另见