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== 吊桥 == | == 吊桥 == | ||
{{Ruby|'''吊桥'''|Drawbridge}}是攻城战中进入[[城墙]]内部的主要通道。吊桥在默认情况下是关闭的。城墙内的防御方可以直接打开吊桥,但进攻方不能。穿过它的生物不会受到[[护城河]]的伤害。当防御者将他的生物从城堡中移出'''(D)'''或'''B'''六角网格时,它会自动打开。如果吊桥被放下,它还会占据战场地图上的'''B''' | {{Ruby|'''吊桥'''|Drawbridge}}是攻城战中进入[[城墙]]内部的主要通道。吊桥在默认情况下是关闭的。城墙内的防御方可以直接打开吊桥,但进攻方不能。穿过它的生物不会受到[[护城河]]的伤害。当防御者将他的生物从城堡中移出 '''(D)''' 或 '''B''' 六角网格时,它会自动打开。如果吊桥被放下,它还会占据战场地图上的 '''B''' 六角网格。当 '''(D)''' 和 '''B''' 六边网格上没有生物时,吊桥会自动关闭。如果吊桥被摧毁,或者这两个六角网格上至少有一个六边形上有被杀死的生物,那么吊桥就会永久地被放下。后者被称为 "吊桥陷阱",通常可以用来对付派遣近战生物参战的电脑玩家。 | ||
如果吊桥被关闭,进攻方就不能进入'''B'''六角网格。但如果进攻方占据了上图中标记为'''x'''的六角网格,吊桥则不能打开,防御方也因此不能将生物移出城堡。如果在'''x'''六角网格上施放了[[Force field]],或者上面有一个被杀死的生物,也同样适用。然而请注意,尽管有可能在'''B'''六角网格上施放Force field,但这并不能阻止吊桥的开启。 | 如果吊桥被关闭,进攻方就不能进入 '''B''' 六角网格。但如果进攻方占据了上图中标记为 '''x''' 的六角网格,吊桥则不能打开,防御方也因此不能将生物移出城堡。如果在 '''x''' 六角网格上施放了[[Force field]],或者上面有一个被杀死的生物,也同样适用。然而请注意,尽管有可能在 '''B''' 六角网格上施放Force field,但这并不能阻止吊桥的开启。 | ||
The drawbridge has always 2 hitpoints but it's usually more resilient than other wall segments, because it's more difficult to intentionally target it (compare [[Ballistics]]). | The drawbridge has always 2 hitpoints but it's usually more resilient than other wall segments, because it's more difficult to intentionally target it (compare [[Ballistics]]). |
2023年7月9日 (日) 03:02的最新版本
Wall refers to the protective fortifications around towns in a siege. Building a Fort adds walls around the town, and then a Castle strengthens them to fortified walls. Building a Citadel has no effect on walls - it only adds main Arrow Tower and Moat to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers by 50%. Walls can be damaged and destroyed with Catapults, Cannons (with HotA) or Earthquake spell. Additionally, cyclopes and cyclops kings have the special ability to attack walls during a siege.
On the battlefield walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:
W hexes: 6 indestructible segments
(1) hex: Upper Wall
(2) hex: Mid-Upper Wall
(3) hex: Mid-Lower Wall
(4) hex: Lower Wall
(D) hex: Drawbridge
Moat (if Citadel or Castle are built in the town) occupies 11 hexes (or 22 hexes in Fortress) to the left of the wall.
Destructible wall segments have 2 hitpoints (3 with Castle built), except Drawbridge which always has 2 hitpoints. During a siege hero forces can move onto destructible wall segments after destroying them.
吊桥
如果吊桥被关闭,进攻方就不能进入 B 六角网格。但如果进攻方占据了上图中标记为 x 的六角网格,吊桥则不能打开,防御方也因此不能将生物移出城堡。如果在 x 六角网格上施放了Force field,或者上面有一个被杀死的生物,也同样适用。然而请注意,尽管有可能在 B 六角网格上施放Force field,但这并不能阻止吊桥的开启。
The drawbridge has always 2 hitpoints but it's usually more resilient than other wall segments, because it's more difficult to intentionally target it (compare Ballistics).
A legion of Wolf Raiders standing on the open drawbridge