急救术:修订间差异

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(Pokewiz移动页面First Aid急救术

2023年7月14日 (五) 05:49的版本

辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
急救术
File:Basic 急救术.png 初级急救术: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
File:Advanced 急救术.png 中级急救术: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
File:Expert 急救术.png 高级急救术: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1-25 points of damage (without the skill) of the top creature of the stack. First Aid Tent can not "heal" war machines.

Classes, unable to learn 急救术 skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes, having 急救术 as a specialty and a starting skill (basic):

The specialty increases the secondary skill effect by 5% per hero level.

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   2
Town portrait Castle small.gif 城堡  牧师  10 (highest)
Town portrait Rampart small.gif 堡垒  巡逻兵   3
Town portrait Rampart small.gif 堡垒  德鲁伊   7
Town portrait Tower small.gif 塔楼  炼金术士   2
Town portrait Tower small.gif 塔楼  术士   7
Town portrait Inferno small.gif 地狱  魔鬼   2
Town portrait Inferno small.gif 地狱  异教徒   5
Town portrait Necropolis small.gif 墓园  死亡骑士   0 (impossible)
Town portrait Necropolis small.gif 墓园  巫师   0 (impossible)
Town portrait Dungeon small.gif 地下城  地下领主   1
Town portrait Dungeon small.gif 地下城  妖术师   6
Town portrait Stronghold small.gif 据点  野蛮人   1
Town portrait Stronghold small.gif 据点  战斗法师   4
Town portrait Fortress small.gif 要塞  驯兽师   6
Town portrait Fortress small.gif 要塞  女巫   8
Town portrait Conflux small.gif 元素城  位面行者   1
Town portrait Conflux small.gif 元素城  元素使   4
Town portrait Cove small.gif 港口  船长   2
Town portrait Cove small.gif 港口  领航员   4

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

First Aid is useful on early stage of the mission in those cities, whose Blacksmith produces First Aid tents (apart from Necropolis). Healing Unicorns or Wyverns will help rushing through the map without slow and weak units in the army. However, in major battles a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and of course useless if you play for a town unable to produce tents (and there's no opportunity to get one somewhere else).

First Aid is one of the less used secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, most other skills in the game are generally more useful.

The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp), as these units can receive the full 1-100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1-100 health provided by it becomes less and less substantial.


See also: