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1.4
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==See also== *[[2.2]] *[[3.2]] *[[4.0]] *[https://web.archive.org/web/20201031204149/http://legacy-vault.github.io/db/9/item_g.htm legacy-vault.github.io] <pre>Heroes of Might & Magic 3: Restoration of Erathia ------------------------------------------------- english update 1.0 to 1.4 company: New World Computing/3do (www.3do.com) homesite: www.mightandmagic.com Changes in Version 1.4 - Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll screen. - Removed the appearance of Combo Artifacts. - Corrected the single turn, double casting of spells during combat. Changes in Version 1.3 Multiplayer Updates/Enhancements - Clicking on the "Chat Slider" in multiplayer no longer crashes the game. - Heroes visiting a Sanctuary can no longer be attacked by enemies with the use of the arrow keys. - Hot Seat: Combat behaves normally when the last creatures standing for both heroes are 'Blinded'. - Multiplayer games launched through the Heroes III, version 1.3, can play Restoration of Erathia multiplayer maps with games launched through the Heroes III: The Shadow of Death program. Note: Heroes III, version 1.3 cannot connect to multiplayer games launched through the Heroes III: Armageddon's Blade program. General Updates - Dragonflies now cast weakness on the creatures they attack. - Player can control the arrow towers in siege combat if their defending hero has the artillery skill. - Heroes available from the adventure map taverns are the same as the heroes in the town taverns. - Changed the formula for the necromancy skill. It is now based on a skeletons hit points. - Heroes can now leave creature stacks to guard mines. - Non-upgraded creatures can be recruited from an upgraded creature dwelling inside the town. - Campaign briefing screen now displays an icon representing scenario difficulty. - AI hero will now value shooter enhancing artifacts depending on the amount of ranged attack troops they have. - AI controlled monsters will now avoid the moat when castle walls have not been breached. - Points for finding the grail are now included in the final score when the game is won from a saved game. - Customizing a hero will no longer remove the catapult from the hero's inventory. - Memory issues regarding low memory, stored graphics, and town defense have been resolved. - Monsters can no longer attack a hero visiting a trigger spot if that hero is not touching the monsters trigger. - When threatened, AI hero will now protect the castle instead of going after the grail. - Flying monsters no longer stand in place for the entire battle because of obstacle placement. - Using the "Resurrection" spell at a low level extensively during combat will not make the price to surrender a negative number. - Clicking on "Max creatures" after performing a sacrifice at the Altar of Sacrifice will not crash the game. - Slider on the Altar of Sacrifice will now reset. - Heroes exiting the shroud during Repeat Opponent Turn will not be invisible. - Wandering monsters on water now have a one square attack radius similar to wandering monsters on land. - "Next Creature" and "Start Combat" buttons no longer disappear if the game was minimized and restored. - The hero selector buttons on the adventure screen no longer disappear after viewing the scenario information screen. - Resolved an issue with the hero getting off a ship during Replay Opponents Turn. - Special Victory Condition: "Build Grail in any town" now functions correctly and no longer crashes when you look at the Scenario Information screen. - Using hot keys such as "D" for "Divide" in the town screen no longer causes a phantom click or other aberrant behavior. - Pressing the "T" key when a player doesn't have any town no longer causes an illegal operation. - Clicking on a hero's equipped artifact in the kingdom overview screen will not switch automatically to the backpack and cause odd game behavior. - Creatures with the "Berserk" spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn. - Owning more than 51 map creature dwellings does not crash the game. - It is no longer possible to fly into a mountain and stop using the arrow keys. - You now visit adventure objects instead of flying over them while using the arrow keys. - Re-hired heroes no longer get multiple stable bonuses. - If a garrison hero was eliminated during his turn, using Replay Opponent Turn no longer causes him to appear permanently in the visiting hero slot. - Pyramids no longer give the "Fear" spell. - Player can no longer dismiss a hero's entire army. --------------------------------------------------------------------- Changes in Version 1.2: Multiplayer: - Eliminated "Gremlin Rush" strategy. Only the first two heroes hired each week receive a full set of troops. All subsequent heroes receive a single troop. Also applies to single player games. - Resolved an issue that allowed players to control a hero that belonged to another player. - Resolved an issue that allowed duplication of artifacts. - Resolved an issue that allowed duplication of a hero. - Resolved an issue that arose when attempting to use an ally's marketplace. Each player must use his/her own marketplace. General Updates: - Resolved an issue that allowed creature stacks to grow to very large numbers. - Sacrifice spell no longer works on enemy troops. - Resolved an issues that arose from using "Replay Turn" feature. - Cursor now updates correctly when using Alt-Tab. - Cursor now updates correctly after using Grail. - Horde structures now correctly affected by Week of... and Month of... events. - Eliminated "Gremlin Rush" strategy. Only the first two heroes hired each week receive a full set of troops. All subsequent heroes receive a single troop. Also applies to multiplayer games. - All hero secondary skills now visible on Kingdom Overview Screen. - Basic Town Portal will now function if the hero is above ground and the only castle is below ground or vice versa. - Surrender costs no longer include summoned creatures. - Stone and Iron Golems now have correct magic resistance. - Land Mines and Fire Walls no longer damage creatures immune to fire magic. - Shadows no longer disappear on combat screen. - "Lose Hero" loss condition now correctly functions in saved game files. - Timed events now work correctly for Computer Players. - Game now functions properly when combat screen is filled with many obstacles, such as quicksand. - Garrisoned heroes no longer return to garrison after both heroes are defeated during combat. - Random Heroes now have correct alignment when Restart Scenario is used. - Map Editor now opens a blank, untitled map after an attempt is made to open an invalid file. --------------------------------------------------------------------- Changes in Version 1.1: Allied Maps: - Several Scenario Maps have both allied and non-allied versions for single and multi-player games. It is easy to spot the allied versions in the scenario list; each has "(allies)" next to the name. Multi-Player Updates: - Data Transfer has been significantly improved! Amount of data transferred from player to player was optimized to reduce transfer times to a fraction of those in version 1.0. - Hot Seat Updates - Resolved several Hot Seat problems including month-end issue and problem where games end before all win/loss conditions are met. - Town Names and Types now correctly match in Multi-Player Games. - Right-clicking in the map selection screen will no longer stop others from choosing their hero. - Players can no longer see another player's stats nor dismiss another player's troops or heroes. Map/Campaign Updates: - Gold Rush Campaign (Neutral 1B) - Updated to ensure that players start with correct heroes. - Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level. - Dragon Orb - Heroes no longer are trapped after using teleporter. Redwood Observatory now accessible. - Vial of Life - All objects now accessible on adventure map. - Islands and Caves - Treasure Chest now accessible. - The Mandate of Heaven - Added Brown Tent. - Warmongers - Removed Market of Time. - Titan's Winter - Upgraded Black Box treasure. - Myth and Legend - Updated water area. Added resources. Balanced artifacts. - Race for Ardintinny - Fortress Town no longer starts with Mighty Gorgons. - Barbarian Breakout - Corpse no longer blocks characters path. - Alchemy Lab Update - Battles at Alchemy Labs are now fought on an above ground combat screen. - General - Updated Obelisks and Puzzle Map to ensure that "X" is not revealed too early. General Updates: - Artifact update - The Spirit of Oppression now affects wandering monsters. - Artifact update - Resource artifacts now function correctly on garrisoned and visiting heroes in towns. - Creature Update - Troglodytes are immune to stone gaze from Medusas. - Creature Update - Cyclops can no longer attack during tactics phase. - Creature Update - Garrisoned creatures now show proper hero bonuses. - Blind - Updated "Blind" spell to work correctly on all creatures. - Seer's Hut allows you to choose between troops if your party is full. - Necromancer Skill - Updated to give the player 2/3 of skeleton warriors. - Resurrected Creatures - Spells that were cast before a creature is killed no longer affect creature after resurrection. Resolved other anomalies associated with resurrecting creatures. - Map Editor - Resolved Text Error in the size of Large maps. - Custom Hero pictures now displayed correctly in taverns. - Heroes no longer receive full movement points when rehired in the same day they die, retreat or surrender. - Replay Opponent button no longer causes screen to go blank. - Updated Resource Bar to update correctly the resource stats. - Updated "Week of..." and "Month of..." to no longer appear in same order. - Resolved issue that could occur when selecting Artifacts from the Kingdom Overview Screen. - Resolved issue when Archangels attempt to resurrect other Archangels. - Resolved issue in Show Advanced Options. - Save Game Screen - "/" now filtered as an invalid character. - Program updated to fix anomalies with mouse cursor display on Voodoo Rush cards. Manual Addenda: See the H3Update.txt file for the Heroes III Manual Addenda. **Note: For a more complete list of changes, please review the H3Update.txt file. This readme file will be located in your Heroes 3 folder once you have updated to version 1.3.</pre>[[Category:Patch]]{{keywords}}
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