英雄无敌3
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
查看源代码
查看历史
讨论
查看“魔法”的源代码
←
魔法
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
'''Spell''' is a term for the form of forces of magic, that [[hero]]es use to aid their journey. Typically heroes use spells to aid their travels, reveal hidden knowledge about their surroundings, or in [[combat]] to help their [[troop]]s or bring harm to their adversaries. Before heroes can cast spells, they must possess a [[spell book]]. The spell book is where the hero records the learned spells. Spell books can be bought from [[Mage Guild]]s for 500 {{G}}. They cannot be traded between heroes, but the [[Scholar]] skill allows heroes to teach each other spells. Each spell has a level which represents how difficult it is to cast. Higher level spells are usually only obtainable by heroes with higher [[Wisdom]] [[secondary skill]]. Heroes without Wisdom can only learn 1st and 2nd level spells, while Wisdom enables them to learn 3rd, 4th and 5th level spells depending on the level of the skill. When heroes visit a town with a Mage Guild, they automatically learn any unknown spells to them the guild has to offer and their wisdom rating allows them to cast. Heroes may also learn spells as they explore map locations (e.g. [[Shrine of Magic Incantation]]). Each spell belongs to one of the four schools of magic: [[School of Air Magic|Air]], [[School of Earth Magic|Earth]], [[School of Fire Magic|Fire]], or [[School of Water Magic|Water]], or all of them. Heroes may learn the [[Air Magic]], [[Earth Magic]], [[Fire Magic]] and [[Water Magic]] secondary skills to increase the effectiveness at which they cast the spells of each school. Heroes without such expertise may cast a school's spells at a basic level (resulting in the same effect as the basic level spell). Additionally, holding an expertise in a school enables hero to cast spells at the reduced cost. The reduction depends on spell level, as can be seen from the table on the right. This cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. {| cellspacing=0 cellpadding=2 style="border: 1px solid black; color:darkgoldenrod; text-align: center; background:#{{Grey 4}}; float:right; margin: 0 0 0 1em" | style="background-color:#{{grey 1}}; color:white;" colspan=5 | '''Cost reduction''' |- style="background-color:#{{grey 2}};" ! {{-}}Lvl 1{{-}} ! {{-}}Lvl 2{{-}} ! {{-}}Lvl 3{{-}} ! {{-}}Lvl 4{{-}} ! {{-}}Lvl 5{{-}} |- | -1 | -2 | -3 | -4 | -5 |} Spells cost [[spell point]]s to cast. A hero's maximum spell points are equal to 10 times their [[Knowledge]] skill. As a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points than he or she has available. Each hero regains one spell point per day, or can be completely replenished when he or she starts a new day in a town with a mage guild or visits a [[magic well]] on the [[Adventure Map]]. Heroes with the [[Mysticism]] skill regain spell points more rapidly, heroes with the [[Intelligence]] [[secondary skill|skill]] get a bonus to their maximum spell points. In the hero's spell book, spells are listed by the school and divided into combat spells and adventure spells. Combat spells can only be cast during combat while adventure spells can only be cast while wandering on the [[Adventure Map]]. {{user commentary|Very subjectively, levels of spells can be ranked as following: * Level 1. Basic and essential spells like Slow, Haste, Bless, Curse etc. which work effectively all the way during the whole gameplay regardless of the map size. If the scenario can be completed in 1-2 weeks, there is a few possibility to learn high level spells (and to collect resources to build even 2nd level Mage Guild), while the debut may depend large on the spells you got on the 1st level of Mage Guild. * Level 4. Imba spells like Armageddon, Berserk, Resurrection, and Town Portal are here. Moreover 4th level has spells which deal heavy mass damage (Meteor Shower, Inferno, Lightning Bolt). There are only two 4th level spells in the Mage Guild (three in Tower with Library), and on large maps, one may get Town Portal and Resurrection, and the other one may get Slayer and Sorrow, which may become crucial for the result of the game. * Level 5. Fly and Dimension Door are possibly the most mighty spells in the game alongside with Town Portal. Implosion deals enormous damage. However, other spells are not that useful. Summoning Elementals may work brilliant in good hands, and it deserves its cost and level (otherwise, you could easy learn one of these spells and summon legions of Elementals in every combat), but still it isn't a big breakthrough in most situations. * Level 2. Blind is essential as you may resurrect your whole army using it, and there are also Precision or Weakness which work pretty decent, good damage spells which are useful in the mid-game, as well as Scuttle Boat which may sometimes be a big tactical move (sinking your own boats as well as enemy ones). In Necropolis, Death Ripple is useful in early game, especially against wandering monsters. However, besides Blind, nothing of this is imbalance, and some Level 2 spells (Fortune, Quick Sand, Remove Obstacle) are useless in most situations. * Level 3. There are no spells which make a big effect on the game, with the exception of Animate Dead in Necropolis. Many 3rd level spells (Destroy Undead, Force Field, Hypnotize, Anti-Magic, Teleport, Earthquake) work brilliant in specific situations but are expensive and not universal. For example, expert Forgetfulness is very useful against wandering shooters, but won't help against enemy hero army as usually there aren't many ranged stacks. 3rd level damage spells are not the best in the game, and Mirth and Misfortune are completely useless.}} == See also == * [[List of spells]] [[Category: Spells|*]] [[Category: Terms]] __NOTOC__{{keywords}}
本页使用的模板:
Template:-
(
查看源代码
)
Template:End of nosnippet
(
查看源代码
)
Template:G
(
查看源代码
)
Template:Grey 1
(
查看源代码
)
Template:Grey 2
(
查看源代码
)
Template:Grey 4
(
查看源代码
)
Template:Keywords
(
查看源代码
)
Template:Nosnippet
(
查看源代码
)
Template:Switch
(
查看源代码
)
Template:Switch content
(
查看源代码
)
Template:User commentary
(
查看源代码
)
返回
魔法
。
×
登录
密码
记住登录
加入英雄无敌3百科
忘记密码?
其他方式登录