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'''Rumors''' are hints given by the bar keeper in each town's [[tavern]]. The creator of the map can create customized rumors for the map. If there are no customized rumors available, one of the 150 built-in rumors will be displayed. The rumors are the same for all towns and for all players. The rumor changes at the start of each week. == List of built-in rumors == # Nothing hits the spot quite like my famous Baked Erathian Eel. No? Well how about some Pegasus Pot Pie? # Erathian Marksmen can shoot two arrows in the time a normal Archer could shoot one. # Giffins trained in the royal courts are ferocious defenders. # Erathian Crusaders can strike two blows in the time a normal Swordsman could strike once. # Have you heard? Zealots are beings of pure energy. # Let your Champions run their enemies through. You will like the results. Farther is better. # Angels fight more ferociously when striking a Devil. # It is said an Angel will brighten the morale of any army, except the dead. # In the heat of battle, I have seen Archangels resurrect fallen comrades. # I once saw a Dwarf resist a spell cast upon him. # It is said the Grand Elven Archers of AvLee can best Erathian Marksmen. # It is said a Pegasus will make an enemy spell caster work harder. # Roots of the Dendroids will bind their enemies in place. # If you want to protect yourself from spells, stand next to a Unicorn. # Though not as immune as Gold Dragons, Green Dragons resist most spells. # Gold Dragons resist more spells than Green, but not as much as Black. # What the imps and familiars lack in strength, they make up for in numbers. # Familiars will drain mana from any spells you cast, and give it to their general. # Magogs throw exploding balls of fire, burning everything around their target. # It is impossible to retaliate against the vicious attack of a three-headed Cerberus. # Once I saw a Pit Lord resurrect Demons from fallen allies. # Being from the Plane of Fire, Efreet are unaffected by spells of Fire Magic. # Efreet strike with extra furor when attacking Genies. # Efreet Sultans are naturally protected by a shield of fire. # Good luck is not to be had in the presence of Devils. # When a Devil travels, it journeys to its plane before returning to our world. # It is impossible to retaliate against the swiping scythe of a Devil. # When attacking an Angel, Devils strike with tremendous anger. # Beware the touch of the Zombies. You may find yourself with disease. # Wights and Wraiths are foul spirits. If you do not kill one with the first blow, it will heal itself whole. # Wraiths subsist on magic energies. Mana disappears in their presence. # I have heard the Ghosts of Enroth are far more dangerous than the Wights and Wraiths of Erathia. # It is impossible to retaliate in the face of a Vampire's fearsome assault. # I have seen dying Vampire Lords reborn in the blood of fallen enemies. # A Lich's attack shreds the living while leaving the dead unscathed. # A strike from a Black Knight can curse an enemy. # Dread Knights are powerful warriors able to cut down their enemies with a powerful death blow. # On the battlefield, Bone and Ghost Dragons strike fear into the hearts of their enemies. # Ghost Dragons thirst of the vitality of the young. Beware, you may find yourself old. # Golems do not have a mind of their own. # Golems are animated through magic means unknown to most men. # Because of their animated nature, Golems endure the punishment of spells longer than most. # It is said Magi and Arch Magi assist heroes in casting their spells. # Arch Magi throw magic with the precision greater than most archers. # Efreet are the natural enemies of Genies. # Genies strike Efreet with a hatred I have rarely seen. # Master Genies can cast spells as well as any hero. # Under the four- and six-armed attack of a Naga, no one can hope to retaliate. # A Naga's attack is an exercise in precise swordsmanship. # Only the Angel and Archangel can best a Naga in swordsmanship. # Most underestimate the intelligence of Giants and Titans. Their minds cannot be possessed. # Titans will strike Black Dragons with more ferocity than any other enemy. # Wolf Raiders are quick creatures. They'll hit you twice before you can get your shield up. # Ogre Magi are terrifying monsters. They stir a bloodlust in their allies I have never seen before. # The attack of a Thunderbird is said to bring lightning from the sky. # If you want to conquer a town, bring along several Cyclopes. Their boulder throwing skills bring town walls faster than any catapult. # Few have lived from the assault of a Behemoth. Some say there is no defense against them. # It is said that no defense can stand up to the attack of an Ancient Behemoth. # Troglodytes have no eyes, but they can still see. # Because Troglodytes have no eyes, they cannot be blinded. # Many armies have fallen under the swooping attacks of Harpies, without causing a single casualty. # Beholders are the most confident creatures. Even when surrounded, they do not loose their composure. # Many fear the petrifying attack of the Medusa. You should fear more their golden arrows. # Even against overwhelming odds, the Minotaur revels in the bloodlust of combat. # It is said the powerful venom of the Scorpicore could paralyze a golem. # Not a spell in the world could harm the Black Dragon. # Remember that the black dragon is immune to all spells - only a Slayer can bring additional harm to it. # It is said the Orb of Vulnerability can humble the mighty Black Dragon. # When in battle, it is said Black Dragons seek out Titans. # Few understand how, but the Dragon Fly can extinguish spells. # Little is known of the Mighty Gorgon. I once heard to look into its eyes was instant death. # Beware the poison of the Wyvern Monarch. It will rob you of health faster than the beast can fly. # It is impossible to retaliate in the onslaught of the many headed Hydra. # The Black Dragon may be stronger than a Titan, but not even a Titan could defeat an Archangel without help. # Only the [[Green Dragon and Gold Dragon|Green and Gold Dragons]] are good. [[Red Dragon and Black Dragon|Red and Black Dragons]] serve Nighon, and [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]] are the vile creations of the Necromancers. # Archangels are the most powerful creature of the Castles. # Gold Dragons are the most powerful creature of the Ramparts. # Titans are the most powerful creature of the Towers. # Arch Devils are the most powerful creature of the Infernos. # Ghost Dragons are the most powerful creature of the Necropolis. # Black Dragons are the most powerful creature of the Dungeons. # Ancient Behemoths are the most powerful creature of the Strongholds. # Chaos Hydras are the most powerful creature of the Fortresses. # On the battlefield, the troop who strikes first, wins most often. # On the battlefield, speed is life, life is speed. # The scarlet swan swims in a small lake. # Find the Grail - it is more powerful than you can imagine. # Find a good cartographer. Though his maps may cost more, they are extremely accurate. # Beware [[Kreegan|Kreegans]] bearing gifts. # A wizard recently discovered a spell that will make a whole ARMY fly! # Chaos is an Overlord's best friend. # Never get involved in a land war in Erathia. # Never ignore a subterranean gate, lest you allow an enemy to approach unseen. # A traveler told me that the Ironfists of Enroth have lost the mandate of heaven. # Once you've mastered a school of magic, most spells affecting only one unit will now effect all your allies or all your enemies - and sometimes both! # When travelling across the desert, seek out an oasis, for it will speed your journey. # Seek out the learning stones that are scattered about the land. You can only learn from each one once, but you learn much. # There is safety in numbers, especially if those numbers are in the thousands! # The Haste and Slow spells can be powerful allies in combat, especially at higher levels of proficiency. # Fight Fire with Protection from Fire. # Water can do little harm to those who have mastered it. # Air can do little harm to those who have mastered it. # Earth can do little harm to those who have mastered it. # The university can teach you anything... for the right price. # With the right spell, you can [[Scuttle Boat|scuttle]] your boats to prevent your enemies from using them. It makes for a one way trip, but that's what [[Summon Boat]] is for! # Towns with a Citadel attract more troops than a town with a Fort. # I have heard the Towers trade in artifacts. # Do you know the Strongholds trade in creatures? # I have heard heroes could travel between Infernos without moving. # The Thieves' Guild is friend to everyone and no one. # Any Castle under the guard of the Brotherhood of the Sword stands a better chance in siege combat. # I've heard the residents of the Castles will construct a giant Colossus to honor any hero who brings them the Grail. # I've heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail. # I've heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail. # I've heard the residents of the Infernos will summon a Deity of Fire to honor any hero who brings them the Grail. # I've heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail. # I've heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail. # I've heard the residents of the Strongholds will construct a Warlords' Monument to honor any hero who brings them the Grail. # I've heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail. # Erathian horses are the swiftest in the land. # If you want to learn quickly, visit a Battle Scholars' Academy in a Dungeon. # It is believed the Warlocks are able to create a Mana Vortex capable of doubling their mana capacity. # With the Portal of Summoning, the Dungeon can recruit creatures from the surface. # Fortresses construct the Blood Obelisk to increase the ferocity of their town defenders. # After a day in the Cage of Warlords, you will know how to better defend yourself. # When invading an Inferno, you will see Brimstone Stormclouds. Beware, their spell casters feed on its power. # It is said Infernos are linked through dimensional portals. Simple folk call them Castle Gates. # If your heroes desire more power, visit the Order of Fire in an Inferno. # A Cover of Darkness blankets all under the reign of the Necromancers. # It is believed prisoners of war are led to a Necropolis to be flayed into Skeletons for the undead hordes of the Necromancer and Death Knight. # Some believe each Necropolis builds a 'Necromancy Amplifier' to help its heroes raise the dead. # More rare than the Gem Pond is the Mystic Pond. You never know what precious resources you will find. # Ramparts create Fountains of Fortune to imbue its defenders with amazing luck. # If you desire money, store it at the Dwarven Treasury in a Rampart. # Heroes visiting the Hall of Valhalla in a Stronghold become better warriors. # If you want to know more, visit the glyphic Wall of Knowledge in a Tower. # On cursed ground, no one has the advantage. # On the magic plains, even the common man can cast spells like the greatest wizard. # A wise man once said, "Don't share your wisdom with anybody." # Blood is thicker than water. # To thine own self be true. # Attack where your enemy is weak. # Always protect your missile troops in combat. # Sometimes the best way to avoid defeat is by avoiding combat! # Today is yesterday's tomorrow. # At this time of year, the waters around the elvish island of Vori freeze. # I've heard the elves of Vori have snow white skin. # Did you know the elves of AvLee are descended from the elves of Vori? # Hey, I'm all out of rumors, because people like YOU don't come here enough to share them with me! # Did you ever hear the one about the frog who dreamed of being a king... and then became one? 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