Wall refers to the protective fortifications around towns in a siege. Building a Fort adds walls around the town, and then a Castle strengthens them to fortified walls. Building a Citadel has no effect on walls - it only adds main Arrow Tower and Moat to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers by 50%. Walls can be damaged and destroyed with Catapults, Cannons (with HotAHorn of the Abyss or Earthquake spell. Additionally, cyclopes and cyclops kings have the special ability to attack walls during a siege.

H3 townwalls.png

On the battlefield walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:

W hexes: 6 indestructible segments
(1) hex: Upper Wall
(2) hex: Mid-Upper Wall
(3) hex: Mid-Lower Wall
(4) hex: Lower Wall
(D) hex: Drawbridge

Moat (if Citadel or Castle are built in the town) occupies 11 hexes (or 22 hexes in Fortress) to the left of the wall.

Destructible wall segments have 2 hitpoints (3 with Castle built), except Drawbridge which always has 2 hitpoints. During a siege hero forces can move onto destructible wall segments after destroying them.

吊橋

吊橋Drawbridge是攻城戰中進入城牆內部的主要通道。吊橋在默認情況下是關閉的。城牆內的防禦方可以直接打開弔橋,但進攻方不能。穿過它的生物不會受到護城河的傷害。當防禦者將他的生物從城堡中移出 (D)B 六角網格時,它會自動打開。如果吊橋被放下,它還會佔據戰場地圖上的 B 六角網格。當 (D)B 六邊網格上沒有生物時,吊橋會自動關閉。如果吊橋被摧毀,或者這兩個六角網格上至少有一個六邊形上有被殺死的生物,那麼吊橋就會永久地被放下。後者被稱為 "吊橋陷阱",通常可以用來對付派遣近戰生物參戰的電腦玩家。

如果吊橋被關閉,進攻方就不能進入 B 六角網格。但如果進攻方佔據了上圖中標記為 x 的六角網格,吊橋則不能打開,防禦方也因此不能將生物移出城堡。如果在 x 六角網格上施放了Force field,或者上面有一個被殺死的生物,也同樣適用。然而請注意,儘管有可能在 B 六角網格上施放Force field,但這並不能阻止吊橋的開啟。

The drawbridge has always 2 hitpoints but it's usually more resilient than other wall segments, because it's more difficult to intentionally target it (compare Ballistics).


A legion of Wolf Raiders standing on the open drawbridge

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另見