Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:

  • Sawmill.gif  锯木场生产 +2 木材Wood
  • Ore Pit.gif  矿坑生产 +2 矿石Ore
  • Crystal Cavern.gif  水晶矿生产 +1 水晶Crystal
  • Gem Pond.gif  宝石矿生产 +1 宝石Gem
  • Alchemist's Lab.gif  提炼室生产 +1 水银Mercury
  • Sulfur Dune.gif  硫矿生产 +1 硫磺Sulfur
  • Gold Mine.gif  金矿生产 +1000 黄金Gold

Abandoned Mine works as any other mine, but is guarded by a throng (100–249) of Troglodytes. Its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource.

Mines can have creatures stationed in them in a similar way to garrisons. This feature was added in 死亡阴影 expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use subterranean terrain for graphics and when determining native terrain bonuses.

See also